07-08-2008, 09:01 AM | #221 | |
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Re: Does GURPS need original-setting world books?
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BTW: do you really want to compare gurps with an italian sausage? :) |
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07-08-2008, 09:06 AM | #222 | ||
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Re: Does GURPS need original-setting world books?
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07-08-2008, 09:08 AM | #223 | ||||
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Re: Does GURPS need original-setting world books?
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07-08-2008, 09:09 AM | #224 | |
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Re: Does GURPS need original-setting world books?
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However, what we have been told lately is this: Yes, sales of GURPS hardcover books are down. However, according to what they hear from retailers and other game companies, the sales of other publishers are down more. In a tough market, SJ Games is doing better than average.
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07-08-2008, 09:25 AM | #225 | |||
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Re: Does GURPS need original-setting world books?
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07-08-2008, 09:27 AM | #226 | ||
Join Date: Jul 2006
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Re: Does GURPS need original-setting world books?
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Right now there is a huge body of ****** off 3rd edition players. A percentage them are going to be looking at alternative systems. GURPS compared to other third party RPG system is not in a competitive position to attract those players as it takes too much work to get going with the Core Rule books. Quote:
Customer: Marshmallow? Vendor: Yeah everyone asking for Marshmallow as a topping Customer: But isn't that what the most popular thing for hot dogs Vendor: Sure, I guess it why people are asking for it here. Customer: But that not a Sopressata topping! It would ruin the taste! [Vendor shrugs and points at the sign] Vendor: Then don't order it. All the other topping are available including your favorite mustard. Customer: I don't know everybody who is going to be wanting Marshmallow for a topping. Vendor: It what people ask me and beside you come in the late afternoon. The morning crowd is completely different and they are all asking for Marshmallows. Plus I got a few of Mario, the hot dog vendor, to try my Sopressata since I started offering the Marshmallow topping. I added a extra bin for the hot marshmallows and I got a few more customers as well as pleasing some of the morning crowd. Customer: But you don't need the hot dog crowd and their marshmallow toppings. Vendor: Look I need all the customers I can get. They ask for Marshmallow so I give them Marshmallows. So will that be the regular mustard today or the hot kind? |
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07-08-2008, 09:35 AM | #227 | |
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Re: Does GURPS need original-setting world books?
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And other sales are also down? Maybe other companies do something wrong too. Maybe they are not flexible enough to meet changing markets. I would not wonder because many of them are small companies with probably not much marketing expertise. OTOH there are some roleplaying companies which tell us that their own sales numbers are increasing from year to year because the worldwide roleplaying market grows - especially in Europe and Asia. (ask Matt Sprange from Mongoose Publishing) |
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07-08-2008, 09:35 AM | #228 | |||
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Re: Does GURPS need original-setting world books?
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Compared to much larger publishers? Compared to video game sales? What are you using as your basis for comparison? GURPS isn't selling any worse than GURPS used to be, if we adjust for the general decline in the roleplaying games book segment overall. It's doing better, in fact. Quote:
To use an analogy, the most popular 'news' media is rarely, if ever, the most accurate or well-researched. Let alone the best written. In my experience, setting out to become popular requires a concerted effort to aim at the lowest common denominator. That rarely has positive effects on quality. Quote:
That's not even getting into the fact that the roleplaying industry as a whole cannot afford to pay anyone a living wage. Anyone working there is doing so out of charity or sincere love of the subject. It's hard to predict the motives of such people.
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07-08-2008, 09:41 AM | #229 | |
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Re: Does GURPS need original-setting world books?
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I've seen people try to start Exalted campaigns, D&D campaigns and a host of other games, and with everything it's the same principle. You do as much work as you feel like. You can make it real hard on yourself or you can keep it loose and easy. In my experience, it's no harder to start GURPS campaigns than any other RPG campaigns. In your example, you're ignoring opportunity cost. To publish a setting book, SJGames would need to divert resources from other GURPS books. Hence: Customer: But his isn't sopressata like you used to make! It's a cheap substitude! Vendor: What, you think marshmallow is free?
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07-08-2008, 09:45 AM | #230 | |
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Re: Does GURPS need original-setting world books?
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