02-15-2020, 12:04 AM | #31 |
Join Date: Aug 2019
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Re: Judo is a striking skill
I may be not understanding what you meant, but doesnt Punck/Kick list skills other than DX in the weapon box? I quoted them post 1.
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02-15-2020, 04:39 AM | #32 |
Join Date: Aug 2004
Location: U.K.
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Re: Judo is a striking skill
That's not a DX roll, it's a skill roll with a default from DX.
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02-15-2020, 09:25 AM | #33 | |
Join Date: Aug 2019
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Re: Judo is a striking skill
Quote:
Brawling, Karate, Boxing etc explicitly have no DX default. Please find us the skill that defaults to DX to punch and DX-2 to kick.
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02-15-2020, 09:43 AM | #34 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Judo is a striking skill
It's a skill-less default. The same as saying "solving this puzzle requires an IQ roll" or "resisting this gas is a HT-4 roll".
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02-15-2020, 10:21 AM | #35 | |
Join Date: Jun 2006
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Re: Judo is a striking skill
Quote:
It's an artifact from the 3rd edition. The Close Combat section in 3e (p.111-112) had a more enumerated list of stuff you could do than the 4e version (p.B391-392). It contained a bunch of stuff that got moved earlier in the 4e Combat chapter - particularly to the Unarmed and Grappling headers, which were not in the Basic Combat chapter in 3e at all. The intent was Judo replaces DX for DX rolls [in the Close Combat subheading]. Unfortunately it appears that the only DX rolls from that section left in the 4e Close Combat subheading are the two it specifically exempts - readying a weapon and dropping a shield. Of course the entire reason those are explicitly called out in the Judo description is they [are] in that section in 3e, while all the other things Judo undoubtably does not substitute for DX rolls for, say not falling into a pit (which is after all only an issue at "Close Combat" ranges, you don't often fall into a pit in a different hex) didn't need to be mentioned, because they weren't in that section. I suppose you could still take the literal interpretation and limit it to only those DX rolls in the 4e Close Combat section and not exempted, which is none, and rule Judo never substitutes for DX...
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02-15-2020, 10:46 AM | #36 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Judo is a striking skill
What is more likely - that Kromm intended Judo to be a striking skill or that this is, at best, an errata?
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02-15-2020, 10:53 AM | #37 | |
Join Date: Jun 2006
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Re: Judo is a striking skill
Quote:
Since Brawling covers stuff not actually available at DX defaults - particularly that damage bonus - which is actually true of *all* defaults, but so many people refuse to understand that, I suppose it was felt that explicitly wording it as a default would hurt more than it would help, especially in these post Martial Arts 1e days when Brawling picked up more stuff that would need to be exempted from the default and people would argue about when it was. That historical issue also hits this Judo = DX issue too, remember when that rule was written Judo was the only grappling skill in GURPS, and grappling has those DX defaults too - this substitution is actually a version of the same thing, saying you can use Judo anywhere the grappling rules that call for DX. Later written rules will usually call for "DX or grappling skill" in places the oldest rules would call for DX and slightly later rules might possibly have used "DX or Judo" but mostly didn't, depending on this substitution written into the Judo skill.
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02-15-2020, 01:17 PM | #38 | ||||||
Join Date: Aug 2018
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Re: Judo is a striking skill
MrFix re your initial list, one omission I just noticed is Pummeling, which MA101 lets you roll against DX-1 to hit with weapons.
This explicitly says "reach is always C" though (not sure if being SM+10 would override that or not) which would make the omission of "Judo-1" from that list even more innocuous, were it actually intended. Quote:
Without that errata, reach 1 weapons could not parry attacks if the attacker stepped into close combat. Now they can, as long as that step happened in the same turn as the attack. The errata was no surprise, as there was already something of this idea with Runaround Attack rules, where you count as attacking from the side instead of the back, so long as you didn't begin your turn in the back. It's the same principle: favor the defender as if circumstances were as they were at the start of the turn before the attacker did anything. Quote:
I think this would probably still apply even with Martial Arts giving us rules which allow long weapons to parry in close combat: those would only apply on subsequent turns after the attacker stepped in. Allowing a defender to avoid a -2 penalty to parry is kind of similar to giving the attacker a -4 to skill if he wouldn't spent that skill on a deceptive attack. So I'm thinking penalize the attacker in another way: make the judoka wait until he's actually started his turn in close combat before allowing this "punch with judo" idea. Quote:
It would be a stronger limit for punches if we made the AOA (Long) effect more accessible. Aside from burning valuable FP on Extra Effort. Technical grappling had Committed Attack (Long) which imposed a damage (well, control point, but damage is easily subbed) penalty (similar to Defensive Attack) instead of completely crippling defence. I'd just make it a -4 to skill technique to do a +1 reach lunge. Quote:
Was this maybe part of some idea of untrained people getting to use brawling at default? Non-defaults skills getting defaults is an idea promoted with "Wizardly Dabbler" so I'm fine with it. Quote:
Quote:
Page 243 of 3e's Basic Set: You can use your Wrestling skill to replace DX in Close Combat, just as for Judo.Which I figure refers back to page 51: You may also use your Judo skill, instead of your DX, in any DX roll made in Close Combat except to draw a weapon or drop a shield.Page 35 of 3e's Martial Arts: You can substitute Sumo Wrestling for DX in these contests, and for any other use of DX in unarmed Close Combat.That doesn't call out Judo specifically like Wrestling did in the 3e basic set, but I think "unarmed" would clearly also rule out not only weapon-drawing and shield-dropping, but Pummeling too. Not punches though =/ Looks like Wrestling and Sumo Wrestling got nerfed in 4e since B228's and B223's description of them did not retain that note from 3e's B243/MA35... Or maybe these Wrestling/Sum notes removed to avoid this confusion regarding punching, and they intended but forgot to remove it for Judo? |
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02-15-2020, 03:09 PM | #39 | |
Join Date: Aug 2019
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Re: Judo is a striking skill
Quote:
It appears in Basic Set's weapon tables that I quoted in my first post.
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Your level of GURPS proficiency: Pedestrian: 3e vs 4e Proficient: Early 4e vs Late 4e Master: Kromm vs PK GURPS: Shooting things for fun and profit |
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02-15-2020, 07:13 PM | #40 | ||
Join Date: Aug 2018
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Re: Judo is a striking skill
Quote:
Quote:
I remember SOMEONE proposing just ignore DX defaults and let Brawling default to DX, but I can't remember who it was. Here in 2013 he is supporting the rule you're talking about, for example. |
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Tags |
anti-talent, grappling, judo, martial arts, noncombatant, raw, striking |
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