10-03-2019, 02:42 PM | #31 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Collaborative DFRPG Mega-Dungeon
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10-03-2019, 03:38 PM | #32 |
Join Date: Jan 2006
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Re: Collaborative DFRPG Mega-Dungeon
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10-03-2019, 09:52 PM | #33 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Collaborative DFRPG Mega-Dungeon
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10-03-2019, 11:14 PM | #34 |
Join Date: Jan 2006
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Re: Collaborative DFRPG Mega-Dungeon
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10-04-2019, 12:12 AM | #35 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Collaborative DFRPG Mega-Dungeon
Quote:
It struck a similar nerve with me, but I didn't feel bold enough to readily express it. I mean, it really fits the genre, but I too felt the pity. Martinl must have evoked it well. |
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10-04-2019, 07:05 AM | #36 | |
Join Date: Jan 2006
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Re: Collaborative DFRPG Mega-Dungeon
Quote:
Backup plan - they slay them and move on. I try to make most of my DF encounters plausibly solvable by violence because a lot of DF folks want to do it that way. |
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10-04-2019, 11:13 AM | #37 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Collaborative DFRPG Mega-Dungeon
Quote:
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10-15-2019, 10:03 PM | #38 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Collaborative DFRPG Mega-Dungeon
Quote:
In this free content named Encounter: The Skeleton Bridge, the bridge can be several hexes wide and more long. The gimmick is indeed that skeletons spawn from the bones of the bridge to fight the party. As the fight continues, the bridge becomes weaker and hexes will collapse. Fighting on Swiss cheese becomes increasingly perilous and fantastic. It should be fun and easy to port this to DFRPG. Last edited by Tom H.; 10-15-2019 at 10:09 PM. Reason: Links |
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12-14-2019, 03:20 PM | #39 |
Join Date: Jan 2006
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Re: Collaborative DFRPG Mega-Dungeon
The Misty Cells
Level: 1 Faint ambient glow: -3 vision, but restricted to individual cells by the mist Lower Purpose +1 Four corridors come in from the cardinal directions to this area. It is one giant square room, 40 yards on a side, divided up into a grid of 9x9 cells separated by open gothic archways on all sides. The ornately carved cell walls are two foot thick masonry, and each of the arches is filled by an opaque grey mist that also covers the floor to a depth of 2 feet. There is a faint smell of decay and rot. The carvings on the walls are a nigh infinite collage of screaming faces, and the ones in the arches, if carefully examined, ooze the mist slowly from their empty eyes. Some faces on the outside walls of the room conceal crossbow traps in their mouths that are triggered magically when certain interior rooms are entered. To the folks entering those rooms, there is a muffed “chunk” followed by a crossbow bolt flying through the mist in the opposite arch towards them. (A PC in the path of the bolt is hit on a 9(+SM) or less on 3d, damage is 2d-1 imp.) There are 10 such rooms in all, and if they are carefully mapped they make the pattern of a star. Occasionally distant hoofbeats can be heard (hearing at -2), especially after a trap is sprung, but the source cannot be found. Divination magic is at a penalty of -13 if cast in this area. Any room may have something interesting hiding under the mist in a corner. If the PCs search roll 3d.
A poisons roll at -4 will id the mist as a slow poison after 10 min of exposure. Esoteric medicine at -6 (-2 if chi based) may roll after 1 hour. After symptoms appear, poisons or esoteric medicine at -2 will identify the problem as poison, and success by 4 or more will make it clear where the poison is from. Connections -
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12-15-2019, 02:53 AM | #40 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Collaborative DFRPG Mega-Dungeon
Transdimensional Bunk Bed of Holding
Level: 1 hanging candelbra and fireplace: normal vision The door opens to a small cube-shaped room which is 5 yards (length) by 5 yards (width) by 5 yards (height). The walls appear to be made of sturdy and well-crafted mahogany panels. Immediately to the right (west) of the entrance is a lectern crafted from thick glass; upon the lectern is an open book, a quill pen in an inkwell, and a rolled piece of parchment which has yellowed with age. Further to the west, one of the wooden panels rather obviously appears to hide some sort of hidden chamber; small wheels on the bottom of the panel rest upon a thin metal track. To the left (east) of the entrance, a long table rests against the eastern wall. Upon the table, immediately obvious items include a glass bowl containing a fish; a small wooden keg, and a silver plate holding a pile of cheese squares, meat hunks, and crackers. The soft crackling of flames can be easily heard; a stone fireplace is built into the wall furthest (Southern wall) from the entrance. A nondescript and simple wooden chair is near the fireplace, and a variety of small items can be seen on the mantle. What exactly the items are cannot be discerned due to line of sight being impaired by other features of the room. A black, wrought iron, dangling candelabra holding a collection of indigo blue candles dangles in the center of the room, providing ample light and hovering over one set of bunk beds. The bunk bed frame is also crafted from wrought iron. Both beds of the set are made. The bottom bed features a mattress covered in white sheets and a rugged (yet likely effective, warm, and comfortable) blanket made from a variety of animal furs, as well as a pillow. The top bed also has a pillow, and it features a red satin sheet along with a black blanket showcasing arcane symbols stitched in gold. If the lectern is investigated more thoroughly:
If the western wall panel is investigated:
If the long table along the eastern wall is investigated:
If the area near the fireplace is investigated:
The Bunk Beds:
Connections -
Last edited by Johnny Angel; 12-15-2019 at 03:22 AM. Reason: cleaned up some grammar |
Tags |
collaborative setting, dfrpg, mega-dungeon |
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