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Old 08-14-2024, 12:54 AM   #21
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Buffing Slippery Floor

Quote:
Originally Posted by Axly Suregrip View Post
This means used Lock/Knock to open a trapped chest will always succeed. Given the normal circumstance of being able to touch such a chest.

Or is it that inanimate objects are deemed "unwilling"?

Interesting, this means ST 15, DX 8, IQ 9 apprentices with Aid spell will become the desired hire for adventuring. :-)
Oh good grief, I miss remembered my own house rule. I've gone back and fixed the post you were replying to here!
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Last edited by Steve Plambeck; 08-14-2024 at 01:41 PM.
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Old 08-15-2024, 06:53 AM   #22
Bill_in_IN
 
Join Date: Dec 2021
Location: Indiana
Default Re: Buffing Slippery Floor

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Originally Posted by TippetsTX View Post
Has anyone thought about a positive effect from SLIPPERY FLOOR? Rather than using the spell to hinder a figure's movement, I can see several advantages to it's use if the figure is prepared for it. Sliding thru obstacles, bowling other figures over, getting away from an enemy quickly, etc.
That's interesting and funny.

I would allow it if the player announced it. The saving roll for each affected hex would still apply. Missing it would result in what slippery floors are supposed to do. If a slide is in process, it will lose its aim. To be successful in the slide into opponents would also require appropriate rolls.

A GM has to be prepared to come up with rolls for such unique situation.

Back in our Classic TFT days, my brother, God rest his soul, kept insisting on taking a crotch shot with a pike axe. The GM gave in but required a -10 on DX (basically an auto-hit). My brother actually made the roll. Lets just say that it changed the context of the game a bit.

Last edited by Bill_in_IN; 08-15-2024 at 08:24 AM.
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