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05-19-2024, 11:52 PM | #1 |
Join Date: Aug 2004
Location: In the UFO
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Starships as Giant Armored Air/Rafts
In various Traveller adventures, starting with early GDW ones like Mission on Mithril but continuing the present day, there is often the assumption that their ship lands on an exotic world, and the crew exit to explore, map, hunt, or otherwise travel via ATV, open air/raft, or afoot across dangerous terrain, across the GM's detailed planetary hex maps while experiencing the perils of random alien animal encounters, local malcontents, and/or planetological events.
However, with spaceships generally being defined as vehicles possessed of reactionless/gravitic drives with thrusts usually in excess of the average planets (size 5 or so) gravity (especially if you have a scout ship, fast trader, pinnace, etc. with 2G+), the cunning player may well ask why they can't (when visiting X-class starport worlds or those of a low TL) just do their exploring or mapping or hunting by having their antigrav drive ship cruise along at walking to airship-like speeds just above the treetop, in perfect safety (as most ships are armored to resist 250-megawatt laser cannons) as a mobile base in comfort. Sure, they'll need to get out when they get close to interesting wild life or alien ruins or whatever, but that's far less dangerous and faster.. In many low-tech "mercenary" type adventures (e.g., classic ones like FASA's Seven Pillars) there seems to be an implicit idea that the PCs will land their ship at a fixed point, get out, and never use it as for planetary mobility. Of course, in worlds with some form of planetary defense, the local traffic control regulations will prevent or at least regulate this sort of thing. but I'm talking about low tech or strange new worlds here. So, which of the rule sets, if any, address this sort of thing, either by explicitly allowing it, or by setting specific limits on the safety, maneuverability or capabilities of standard M-drives in a planetary setting. I've seen some rules sets that seem to require landing rolls, at least in bad weather, but not much that takes into account the fact that the ship's power plant is usually good for 2 weeks to a month and the ship is seemingly a giant VTOL grav sled covered in pretty thick armor....
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Is love like the bittersweet taste of marmalade on burnt toast? Last edited by David L Pulver; 05-19-2024 at 11:54 PM. Reason: fix typo |
05-20-2024, 05:34 AM | #2 |
Join Date: Aug 2004
Location: traveller
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Re: Starships as Giant Armored Air/Rafts
Starships in CT don't have contragravity, as such. Maneuver drives produce acceleration; there is (so far as I know) no mention of hovering without thrust. Gravitic units neutralize gravity within their field of action (Supp. 12, pp. 16-17), but are otherwise also described as "lifting" or producing thrust (e.g., Striker 3, p. 8.)
Operationally, there is a very large difference between passive lift (e.g., a dirigible) and active lift (e.g., a helicopter or Harrier). If you have to actually fly the thing all the time to use it, it makes sense to ground the big, unwieldy starship and use auxiliary craft. Last edited by thrash; 05-20-2024 at 05:38 AM. |
05-20-2024, 08:40 AM | #3 |
Join Date: Apr 2012
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Re: Starships as Giant Armored Air/Rafts
This seems to be one of the things that was 'hand waved' away in Traveller. Pretty much all the art work and descriptions of ships imply some kind of horizontal landing ability without really providing a game rule mechanic for how it happened. If all a maneuver drive can provide is forward thrust, all ships that land into a gravity well would land on their tail and would have their cargo holds and crew areas setup that way.
Maybe one way to deal with it is to rule that the grav units that allow ships to land horizontal instead of vertical need a flat surface to function. Would account for starports being almost universally described as flat. Hard tarmac for Type A and flat patch of grass for Type X. So no slowly drifting placidly over the rough terrain in your Type S while looking for that valuable mineral deposit. The size/mass of the ship keeps the grav units from reacting fast enough while the much smaller air raft has no problems. |
05-20-2024, 01:50 PM | #4 |
Join Date: Aug 2007
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Re: Starships as Giant Armored Air/Rafts
Sorry, I'm mostly in th camp witht he peopel who think that the possessors of a fucntioning starship have little need to hike through the wilderness.
To that effect one of the few scenarios that I've come up with that might require such a thign was the result of my "Stocking your Life Pod" thread https://forums.sjgames.com/showthread.php?t=158442 ....and it requeires a whole carefully concieved TL9 universe where you have a significant chance of ending up in a life pod a relatively short distance from an Earth-like planet. After you're down you need to not only survive until your rescuers can get to you, you need to hike to some place their HEDM powered tailsitter can land _and_ access enough local water to refuel from. So, not very Traveller-like. Working from a Spaceships defined setting where a reasonable "Scout Ship" can be a (probaly "Hot")reactionless thruster tailsitter without needing a Contragravity system. From there you can get into a situation where such a ship is in a "rescue" situation where another such ship is down in mountainous terrain. The rescue ship can't land next to the downed ship and without specialized euipment they don't have aboard (and/or specially trained personnel) they can't get medical personnel off their ship while it hovers overhead. So they have to land however close they can get and then hike/climb through this mountainous terrain to get medical personnel to the downed ship. Won't that be even ahrder than geting off the ship somehow? No, you pretty much can't avoid technological cheating on this problem. You take the Aerial Scout robot from UT which is only slightly superior to the late TL 8 "Drone" in thaty it has little arms. So you give it one end of a length of rope and a bottle of Molecular Glue (also from UT) and it goes and puts your line in the place it already scouted. Your players probably wouldn't believe you if ou told them their ship couldn't 3-D print rope. This one's pretty contrived too. I'd be kind of likely to pack a Backpack Dragonfly on my scout ship. Or at least a parachute even if I couldn't have a Contragravity Harness or a Grav Cycle.. Because of price reasosn those are much more attractive than UT's Air Cars. If contragravity is available a dedicated "Rescue/Repair Ship" will have it and will hover where ever it needs to.
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Fred Brackin |
05-21-2024, 07:45 AM | #5 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Starships as Giant Armored Air/Rafts
I actually used something like that in creating counterinsurgency vehicles from starships to old to jump and or variant models built without jump drive in the first place. Among their equipment was ventral pressors for clearing hostile drones.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
05-21-2024, 09:37 AM | #6 |
Join Date: Sep 2013
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Re: Starships as Giant Armored Air/Rafts
Well, landing on paved concrete berth guided by the ports systems is something other than bringing the old bird down in jungle-covered swamp, but wouldn't legal stuff and (more important) money be more important?
Starships cost a lot of money, repairs also. A ship can land without much (legal) problems on a star port, where the Imperial Law applies and the crew can do not much wrong - usually. When the ship leaves the port and lands somewhere else on the planet, it leaves Imperial Terrain and enters the planets jurisdiction (correct terms?). So, if anything goes wrong, the star port authority can just shook its head. "Sorry, not our problem." Do they get a landing permit to land somewhere else on the planet? ("Wait, you did not even put in a flight plan?") When the ship is somehow damaged, will the insurance cover the repair? Will you really risk your ship (often your home, your whole existence) just because you want to avoid a few hours in a ground car or on horse back? Yes, in the end, it is your Traveller Universe.
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""The origin of everything good is due to games." - Friedrich August Wilhelm Froebel, creator of the kindergarten. |
05-22-2024, 03:16 PM | #7 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Starships as Giant Armored Air/Rafts
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https://forums.sjgames.com/showthread.php?t=93906 Mongoose Traveller actually does provide some welcome game mechanics for landing a starship making it more difficult outside of a starport, but while this is welcome, doesn't really square the circle on the ability to use a starship as a big VTOL space plane. The question of whether or not starships and non starships (e.g. pinnaces) can maneuver like the Imperial Marine's 600-metric ton grav APC (if you believe striker) does seem to be rather significant from a play balance perspective. I suppose one option that retains both grav vehicles and starships but maintains canon continuity with starports and art is to say the ships are vectored thrust "hot reactionless" drives and that while an air/raft with a couple of tons thrust is not very hot - like a jet engine - with a few dozen tons of thrust, a starship (assuming a rough 5 metric tons per dton) with 1000+ tons thrust is going to be setting forests alight and panicking wildlife if you drive if at treetop height, so best to set down in ocean, bedrock, or starship landing pads. I do kind of think that a space opera game may work better if there were strict but simplified fuel constraints within a gravity well and you only had enough fuel for takeoff or landing, and there were no grav vehicles at all.
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Is love like the bittersweet taste of marmalade on burnt toast? |
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05-22-2024, 03:38 PM | #8 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Starships as Giant Armored Air/Rafts
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Honestly, Traveller works better if there's a mysterious field that means once you leave the spaceport no tech that's higher than the TL of the world works, at least not reliably; using something like TORG Eternity for Traveller might be amusing. Last edited by Anthony; 05-22-2024 at 09:47 PM. |
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05-22-2024, 05:40 PM | #9 | ||
Join Date: Aug 2004
Location: traveller
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Re: Starships as Giant Armored Air/Rafts
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05-22-2024, 02:45 PM | #10 | |
Join Date: Aug 2004
Location: In the UFO
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Re: Starships as Giant Armored Air/Rafts
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Is love like the bittersweet taste of marmalade on burnt toast? |
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