04-10-2022, 10:02 AM | #1 | |
Banned
Join Date: Apr 2022
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Ideas for a New long-term Campaign
I'm starting a new long-running campaign for my regular playgroup through Google Meets and WhatsApp. It will be set in the present day, in a pre-apocalyptic world in which various blocs are fighting each other in a kind of cold war or third world war, with political, economic, social, ideological, military, and information clashes.
The game sessions will be distributed between 5 and 10 participants, and several teams with conflicting objectives can play simultaneously. Each player will be able to have several characters, which will vary from patrol officers, to detectives, spies, mercenaries, terrorists, arms (or people) traffickers, etc., with a style similar to that of All Points Bulleting or Grand Theft Auto, but with elements of espionage and investigation. The concept I have so far, for the deus ex machina NPC of one of the teams is:Background Quote:
Anna M. Kennedy is fierce, rough, highly gifted, and tough, more than a match for any opposing force. She has a softer side as well, with an outgoing, optimistic personality, and her companions describe her as “psychotic”. Appearance Anna M. Kennedy is an athletic and tall woman (6 ft. and 190 lbs.) in her late-20s. She is strong and graceful, very beautiful, and has messy, black, chin-length hair that flows down on both sides of her face, with a fringe that reaches her eyebrows. ST 12 [20]; DX 14 [80]; IQ 14 [80]; HT 12 [20] Damage 1d/1d+2; BL 32 lbs.; HP 12 [0]; Will 14 [0]; Per 14 [0]; FP 12 [0]. Basic Speed 6.5 [0]; Basic Move 6 [0]; Dodge 10*; Parry 11*. Social Background TL: 8 [0].Advantages Ambidexterity [5]; Appearance (Beautiful) [12]; Charisma 2 [10]; Combat Reflexes [15]; Damage Resistance 1 (+1 DR to the full body except the eyes, Tough Skin) [3]; Eidetic Memory [5]; Fit [5]; Language Talent [10]; Legal Enforcement Powers [10]; Military Rank 4 [20]; Police Rank 0 [0]; Reputation (+4 Reaction among military personnel of the U.S. and allied nations, all the time) [6]; Status 2 (Free from Rank and Wealth) [0]; Wealth (Wealthy) [20]. Perks: Acrobatic Feints; Armor Familiarity (Judo; Karate); Ground Guard; Iron Body Parts (Arms; Legs; Neck); Old Salt; Special Exercises (DR 1 with Tough Skin); Style Familiarity (Assaulter; Brazilian Jiu-jitsu; Combat Wrestling; Defendu; Escrima; Fairbairn Close Combat Training; Fairbairn-Sykes Handgun Shooting; Judo; Kumango Silat; MCMAP; Modern Pistol; Sambo; Shaolin Kung Fu; Sharpshooter; Tae Kwon Do; Wushu); Sure-Footed (Ice; Naval Training; Sand; Slippery; Snow; Uneven; Water); Technique Mastery (Kicking); Unusual Training (Dual-Weapon Attack, Both attacks must target the same foe; “Split Kick”: Dual-Weapon Attack, Only to kick two adjacent foes); Upside-Down (Knife). [36]Disadvantages Duty (FBI; 15 or less) [-15]; Sense of Duty (Friends and Companions) [-5].Skills Acrobatics (H) DX [4]-14; Acting (A) IQ [2]-14; Administration (A) IQ-1 [1]-13; Architecture (A) IQ-1 [1]-13; Area Knowledge (California; Chechnya; City of Los Angeles; Colombia; Iraq; Japan; Niger; Taiwan; United States) (E) IQ [9]-14; Armoury (Small Arms) (A) IQ [2]-14; Artillery (Guided Missile) (A) IQ+1 [4]-15; Boating (Motorboat) (A) DX [2]-14; Boating (Unpowered) (A) DX+1 [4]-15; Body Language (A) Per-1 [1]-13; Brawling (E) DX+1 [2]-15; Breath Control (H) HT [4]-12; Camouflage (E) IQ+1 [2]-15; Carousing (E) HT [1]-12; Cartography (A) IQ-1 [1]-13; Chemistry (H) IQ-2 [1]-12; Climbing (A) DX+1 [4]-15; Computer Operation (E) IQ [1]-14; Criminology (A) IQ [2]-14; Cryptography (H) IQ [4]-14; Current Affairs (City of Los Angeles) (E) IQ [1]-14; Dancing (A) DX-1 [1]-13; Detect Lies (H) Per-2 [1]-12; Diplomacy (H) IQ-1 [2]-13; Disguise (A) IQ-1 [1]-13; Driving (Automobile) (A) DX+1 [4]-15; Driving (Heavy Wheeled; Motorcycle) (A) DX [3]-14†; Electronics Operation (Communications; Security; Sensors; Surveillance) (A) IQ [8]-14; Electronics Operation (Sonar) (A) IQ-1 [1]-13; Electronics Repair (Communications; Security) (A) IQ-1 [2]-13; Engineer (Combat; Ships) (H) IQ-2 [2]-12; Erotic Art (A) DX-1 [1]-13; Escape (H) DX-1 [2]-13; Explosives (Demolition; Underwater Demolition) (A) IQ [4]-14; Explosives (Explosive Ordnance Disposal) (A) IQ-1 [1]-13; Fast-Draw (Long Arm; Pistol; Ammo) (E) DX+1 [3]-15*; Fast-Talk (A) IQ [2]-14; First Aid (E) IQ [1]-14; Forced Entry (E) DX [1]-14; Forensics (H) IQ-2 [1]-12; Forgery (H) IQ [4]-14; Forward Observer (A) IQ-1 [1]-13; Garrote (E) DX [1]-14 Gesture (E) IQ [1]-14; Gunner (Machine Gun; Rockets) (E) DX+1 [4]-15; Guns (Grenade Launcher; Light Anti-Armor Weapon) (E) DX+1 [4]-15; Guns (Light Machine Gun; Shotgun; Submachine Gun) (E) DX+2 [6]-16†; Guns (Pistol; Rifle) (E) DX+3 [14]-17‡; Hiking (A) HT+1 [4]-13; History (American) (H) IQ-2 [1]-12; Holdout (A) IQ [2]-14; Intelligence Analysis (H) IQ+1 [8]-15; Interrogation (A) IQ [2]-14; Intimidation (A) Will [2]-14; Judo (H) DX+1 [8]-15; Jumping (E) DX [1]-14; Karate (H) DX+1 [8]-15; Knife (E) DX [1]-14; Knot-Tying (E) DX [1]-14; Law (American Criminal; International) (H) IQ-2 [2]-12; Leadership (A) IQ [2]-14; Lip Reading (A) Per-1 [1]-13; Liquid Projector (Sprayer) (E) DX [1]-14; Lockpicking (A) IQ [2]-14; Main-Gauche (A) DX [2]-14; Mathematics (Applied; Cryptology) (H) IQ-2 [2]-12; Mechanic (Diesel Engine) (A) IQ-1 [1]-13; Meditation (H) Will-2 [1]-12; Navigation (Land; Sea) (A) IQ+1 [7]-15‡; NBC Suit (A) DX-1 [A]-13; Observation (A) Per+1 [4]-15; Parachuting (E) DX [1]-14; Philosophy (Buddhism) (H) IQ-2 [1]-12; Photography (A) IQ [2]-14; Politics (A) IQ-1 [1]-13; Professional Skill (Law Enforcement) (A) IQ [2]-14; Psychology (H) IQ-2 [1]-12; Public Speaking (A) IQ-1 [1]-13; Research (A) IQ [2]-14; Running (A) HT+1 [1]-13; Savoir-Faire (High Society; Mafia; Military; Police; Servant) (E) IQ [5]-14; Scrounging (E) Per [1]-14; Scuba (A) IQ+1 [4]-15; Seamanship (E) IQ+1 [2]-15; Search (A) Per-1 [1]-13; Sex Appeal (A) HT [2]-12; Shadowing (A) IQ-1 [1]-13; Shield (Shield) (E) DX [1]-14; Shortsword (A) DX-1 [1]-13; Skiing (H) HT [4]-12; Smallsword (A) DX-1 [1]-13; Soldier (A) IQ [2]-14; Spear (A) DX-1 [1]-13; Staff (A) DX-1 [1]-13; Stealth (A) DX [2]-14; Streetwise (A) IQ [2]-14; Survival (Arctic; Desert; Jungle; Swampland; Woodlands) (A) Per-1 [5]-13; Survival (Island/Beach; Mountain) (A) Per [4]-14; Swimming (E) HT+2 [4]-14; Tactics (H) IQ+1 [8]-15; Teaching (A) IQ [2]-14; Throwing (A) DX-1 [1]-13; Thrown Weapon (Knife) (E) DX [1]-14; Tracking (A) Per-1 [1]-13; Traps (A) IQ [2]-14; Urban Survival (A) Per-1 [1]-13; Wrestling (A) DX+1 [4]-15; Writing (A) IQ-1 [1]-13 Techniques: Acrobatic Stand (A) [6]-14; Close-Quarters Battle (Pistol; Rifle) (A) [8]-21; Dual-Weapon Attack (Karate) (H) [5]-15; Fast-Firing (Pistol; Rifle) (H) [10]-17; Ground Fighting (Judo) (H) [5]-15; Immediate Action (Pistol; Rifle) (A) [4]-15; Kicking (H) [5]-17; Leg Throw (H) [3]-15; Low Fighting (Judo) (H) [3]-15; Masked Shooting (Pistol) (A) [3]-16; Masked Shooting (Rifle) (A) [2]-15; Neck Snap (H) [8]-15; Precision Aiming (A) [6]-17; Quick-Shot (Pistol; Rifle) (A) [12]-17; Rappelling (A) [1]-15; Retain Weapon (Pistol) (H) [2]-15; Rope Up (A) [2]-15; Targeted Attack (Knife/Neck) (H) [4]-12; Targeted Attack (Pistol; Rifle/Skull) (H) [10]-14; Targeted Attack (Judo/Skull) (H) [5]-12; Targeted Attack (Pistol; Rifle/Vitals) (H) [6]-16; Triangle Choke (Judo) (H) [5]-15; Trip (H) [2]-11. * Includes +1 for Combat Reflexes.Are the statistics reasonable, considering that she has received training from the Navy SEALs, the 1st SFOD-D, the CIA, and the FBI? Is anyone able to develop any criminal character concept for the other team that rivals this one, with the stats? Last edited by Cheeseball; 04-14-2022 at 09:10 AM. |
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action, campaign design |
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