09-09-2021, 01:43 PM | #911 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: DreadStormers [IC]
Quote:
This works-- due mostly to the large margin of success (watsonian) and some quick switching up of partners (doyalist). Daymar and Hua meet up to go "Hunting" at the spy spot.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
09-11-2021, 07:49 AM | #912 |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
"All right, do you have a plan as to how we go about this? If you can get me close enough unobserved, I don't even need contact with a guard, I can just "suggest" he drop his key somewhere convenient, and forget he's done so."
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
09-12-2021, 01:02 AM | #913 |
Join Date: Nov 2016
|
Re: DreadStormers [IC]
Pacifica is also ready to jump with a countermeasure if she receives the team’s “signal”.
__________________
- 画龍点睛。Hide。 |
09-12-2021, 11:29 PM | #914 | ||
Join Date: Jan 2014
|
Re: DreadStormers [IC]
Quote:
Rolls: -> Stealth and Photorefraction to hide -> Observation to find a lone security officer Quote:
|
||
09-13-2021, 11:04 AM | #915 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: DreadStormers [IC]
Quote:
a "countermeasure". LOL. Quote:
You are able to find a security guard who is waiting outside the washroom for their buddy.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
||
09-13-2021, 06:03 PM | #916 | |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
Quote:
[623] 21-09-14 01:01:45 CEST Stealth 3d6 <= 14 4 + 2 + 4 = 10 ... success [624] 21-09-14 01:03:15 CEST Suggestion (Amnesia) 3d6 <= 15 2 + 3 + 5 = 10 ... success
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
|
09-13-2021, 06:08 PM | #917 |
Join Date: Jan 2014
|
Re: DreadStormers [IC]
I'll give Gnomes three choices:
1) We enter the security section/armory area and hunt there. It would probably be a quick, and we could switch over to a brainwashing strategy there too. 2) We hunt nearby where Daymar needs to return too. Would be a swift return trip. 3) We head over to the brig area, so I can case it at the same time. |
09-13-2021, 06:23 PM | #918 | |
Join Date: Sep 2005
Location: Canada
|
Re: DreadStormers [IC]
Quote:
__________________
Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
|
09-14-2021, 07:54 AM | #919 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: DreadStormers [IC]
The two of you have a key...
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-14-2021, 03:35 PM | #920 | |
Join Date: Jan 2014
|
Re: DreadStormers [IC]
Cool, I'll deliver Daymar to somewhere he can reappear inconspicously, take the key down the hiding place, then return to sleep.
Quote:
|
|
Thread Tools | |
Display Modes | |
|
|