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Old 09-09-2021, 01:43 PM   #911
ericthered
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by GnomesofZurich View Post
Feeling tired after his efforts with Tuputu, he says to Tuchorbo, "You know, watching a vid with Kivu is starting to sound good. I'm feeling tired all of a sudden, I think I'd like to head back. You probably want to stick around though, right? I won't tell anyone you're out without a buddy, if you'll do the same for me. Just latch onto one of these other groups, no one will know the difference."

This works-- due mostly to the large margin of success (watsonian) and some quick switching up of partners (doyalist). Daymar and Hua meet up to go "Hunting" at the spy spot.
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Old 09-11-2021, 07:49 AM   #912
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
This works-- due mostly to the large margin of success (watsonian) and some quick switching up of partners (doyalist). Daymar and Hua meet up to go "Hunting" at the spy spot.
"All right, do you have a plan as to how we go about this? If you can get me close enough unobserved, I don't even need contact with a guard, I can just "suggest" he drop his key somewhere convenient, and forget he's done so."
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Old 09-12-2021, 01:02 AM   #913
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Default Re: DreadStormers [IC]

Pacifica is also ready to jump with a countermeasure if she receives the team’s “signal”.
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Old 09-12-2021, 11:29 PM   #914
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by GnomesofZurich View Post
"All right, do you have a plan as to how we go about this? If you can get me close enough unobserved, I don't even need contact with a guard, I can just "suggest" he drop his key somewhere convenient, and forget he's done so."
"That was basically what I was thinking. The tricky part would be waiting until a security guard without a buddy approaches, I think. Make sure to stay in the meter radius of me so you can hide in the refracted area too."

Rolls:
-> Stealth and Photorefraction to hide
-> Observation to find a lone security officer
Quote:
[622] 21-09-13 06:28:31 CEST
Observation
3d6 <= 13
1 + 6 + 1 = 8 ... success
[621] 21-09-13 06:27:38 CEST
Photorefraction
3d6 <= 15
3 + 2 + 1 = 6 ... success
[620] 21-09-13 06:27:27 CEST
Stealth
3d6 <= 16
6 + 5 + 1 = 12 ... success
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Old 09-13-2021, 11:04 AM   #915
ericthered
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by Hide View Post
Pacifica is also ready to jump with a countermeasure if she receives the team’s “signal”.

a "countermeasure". LOL.


Quote:
Originally Posted by TGLS View Post
"That was basically what I was thinking. The tricky part would be waiting until a security guard without a buddy approaches, I think. Make sure to stay in the meter radius of me so you can hide in the refracted area too."

Rolls:
-> Stealth and Photorefraction to hide
-> Observation to find a lone security officer
What part of the ship will you be hunting?

You are able to find a security guard who is waiting outside the washroom for their buddy.
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Old 09-13-2021, 06:03 PM   #916
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
You are able to find a security guard who is waiting outside the washroom for their buddy.
Daymar goes with Hua, and tries to get them both as close as possible. He will then use Suggestion with the Amnesia technique (2 FP) to convince the guard to walk a few steps away from the washroom, drop their key, and then resume waiting.

[623] 21-09-14 01:01:45 CEST

Stealth

3d6 <= 14
4 + 2 + 4 = 10 ... success

[624] 21-09-14 01:03:15 CEST

Suggestion (Amnesia)

3d6 <= 15
2 + 3 + 5 = 10 ... success
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Old 09-13-2021, 06:08 PM   #917
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
What part of the ship will you be hunting?
I'll give Gnomes three choices:
1) We enter the security section/armory area and hunt there. It would probably be a quick, and we could switch over to a brainwashing strategy there too.
2) We hunt nearby where Daymar needs to return too. Would be a swift return trip.
3) We head over to the brig area, so I can case it at the same time.
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Old 09-13-2021, 06:23 PM   #918
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
I'll give Gnomes three choices:
1) We enter the security section/armory area and hunt there. It would probably be a quick, and we could switch over to a brainwashing strategy there too.
2) We hunt nearby where Daymar needs to return too. Would be a swift return trip.
3) We head over to the brig area, so I can case it at the same time.
I think 2) would be best. Daymar is down 6 FP from this trick and his earlier activities, so he is definitely feeling it. He is open to making arrangements to meet up again the next day.
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Old 09-14-2021, 07:54 AM   #919
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Default Re: DreadStormers [IC]

The two of you have a key...
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Old 09-14-2021, 03:35 PM   #920
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
The two of you have a key...
Cool, I'll deliver Daymar to somewhere he can reappear inconspicously, take the key down the hiding place, then return to sleep.
Quote:
[626] 21-09-14 22:35:04 CEST
Stealth
3d6 <= 16 : 1 + 2 + 5 = 8 ... success
[625] 21-09-14 22:34:56 CEST
Photorefraction
3d6 <= 15 : 4 + 3 + 2 = 9 ... success
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