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Old 05-16-2022, 10:37 PM   #11
Michael Thayne
 
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Default Re: Mixing Dungeon Fantasy and GURPS

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Originally Posted by SilvercatMoonpaw View Post
Whats the difference between GURPS' magic and Dungeon Fantasy RPG's magic?
The thing that really breaks compatibility between GURPS Magic (even as modified in Dungeon Fantasy Adventurers 1 and "Wizardry Refined") and Dungeon Fantasy Spells is changes to the prerequisites. Unfortunately the changes are numerous and don't follow any simple rule that I can see. (Not that the changes are random, just not predictable enough to make them easy to remember and keep track of.)
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Old 05-17-2022, 07:15 AM   #12
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Default Re: Mixing Dungeon Fantasy and GURPS

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Originally Posted by Michael Thayne View Post
The thing that really breaks compatibility between GURPS Magic (even as modified in Dungeon Fantasy Adventurers 1 and "Wizardry Refined") and Dungeon Fantasy Spells is changes to the prerequisites. Unfortunately the changes are numerous and don't follow any simple rule that I can see. (Not that the changes are random, just not predictable enough to make them easy to remember and keep track of.)
If only someone had made a list of all the changes and posted it somewhere!
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Old 05-17-2022, 01:35 PM   #13
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Default Re: Mixing Dungeon Fantasy and GURPS

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DFRPG (and DF) also change how spell prerequisites work for Clerics and Druids - they don't have to learn spells in chains, but merely need sufficient levels of the right Power Investiture.
Actually, that's in Basic Set, in the box about other types of magic.
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Old 05-17-2022, 02:52 PM   #14
Michael Thayne
 
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Default Re: Mixing Dungeon Fantasy and GURPS

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If only someone had made a list of all the changes and posted it somewhere!
Yeah, though I'm not totally confident in the completeness of that thread, and the process of writing left me wondering if it was worth the trouble.
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Old 05-18-2022, 10:26 AM   #15
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Default Re: Mixing Dungeon Fantasy and GURPS

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Actually, that's in Basic Set, in the box about other types of magic.
The Basic Set version doesn't say, or even suggest, that spells might need a certain level of PI. The DF/DFRPG version is thus an extension of the Basic Set rule, and the selection of spells available is already chosen so the GM doesn't have to do that themselves.
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