05-15-2022, 03:43 AM | #11 | |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Understanding Missile Spells
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That, and basic tactics. My wife's mage has been throwing Ice Spheres for nearly twenty years now, and her reaction to one of those "GURPS Missile spells suck because of defense rolls!!" was that the OP should have someone make a Tactics roll and then have the GM explain pretty please about elemental battle tactics. Such as "You don't throw a missile spell at a prepared target with a shield who is looking right at you."
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
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05-15-2022, 05:12 AM | #12 | |||
Join Date: Aug 2018
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Re: Understanding Missile Spells
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Basically there's two opportunities to do an "enlarge" - the 2nd and 3rd second when the 1st was used to create the missile. If you skip enlargement on second 2, it seems like you could still do it on second 3, but for some reason the window closest to enlarge by second 4. Not entirely sure why, or how the "Continuous Ritual" perk from Magical Styles might possibly be able to change it. Quote:
You always put at least 1 energy into the spell and it always appears in your hand. About the only exception I could see existing for that might be if you used Ceremonial Casting, then it might take 10 seconds to make the missile appear. Where it seems to differ from normal spells (1 energy is lost on a normal failure, full energy is lost on a critical failure) is for missile spells you only spend energy on successful spellcasting. - - It's of course a bit unclear how that works for critical successes - can you just keep rerolling until you get one and then choose to spend the free energy for max results? Quote:
point during your turn; simply state that you are dissipating the spell and it “evaporates” harmlessly" Doesn't even sound like it takes the usual 1-cost but I like the idea of requiring it, missile spells seem to get too many weird perks compared to other spells. I'd like to see if someone wanted to dispel their fireball w/o spending 1 energy to have to get creative like cast Extinguish Fire, or cast Resist Fire on something and then throw it at that thing. |
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05-15-2022, 05:32 AM | #13 | ||
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Understanding Missile Spells
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As it stands for most mages missile spells are a self-defence weapon (i.e. something that's not as effective as you'd like, but better than nothing), or something reserved for making huge 'alpha strikes' on enemies that are too tough for more normal levels of damage. Unless you're finding them abusive in your games I don't think missile spells deserve more annoyances in their use or nerfs.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 05-15-2022 at 05:51 AM. |
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05-15-2022, 06:36 AM | #14 |
Join Date: Aug 2018
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Re: Understanding Missile Spells
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05-15-2022, 01:23 PM | #15 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Understanding Missile Spells
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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05-15-2022, 01:47 PM | #16 |
Join Date: Aug 2018
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Re: Understanding Missile Spells
Also great hosts for that energy orb perk.
Someone seriously explain to me how crit-failing a missile or melee spell roll is supposed to work though, if you don't actually choose how much energy to invest until AFTER making the skill roll... is there a minimum investment of 1 or something? It doesn't say that but it's all that makes sense to me. The other kinds of spells I think you choose your intended energy investment before making the roll. Yeah you technically don't find out how much you spend until after the roll (info spells aside that's full if critfail or normal success, 0 if crit success, 1 if failure) but I think you still slate your intended effect before rolling. |
05-15-2022, 03:16 PM | #17 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Understanding Missile Spells
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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05-15-2022, 03:58 PM | #18 | |
Join Date: Aug 2018
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Re: Understanding Missile Spells
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05-17-2022, 12:15 PM | #19 | |
Join Date: Feb 2008
Location: Portland, Oregon
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Re: Understanding Missile Spells
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Good advice. Analogous to "Don't attack the armor. Attack around it, find chinks, or attack the parts with less armor on them."
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Warmest regards, StevenH My current worldbuilding project. You can find the Adventure Logs of the campaign here. I try to write them up as narrative prose, with illustrations. As such, they are "embellished" accounts of the play sessions. Link of the moment: Bestiary of Plants. In a world of mana, plants evolved to use it as an energy source. It is also the new home of the Alaconius Lectures, a series of essays about the various Colleges of Spells. |
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05-18-2022, 02:03 PM | #20 | |
Join Date: Aug 2018
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Re: Understanding Missile Spells
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For something like ice sphere which 'vanishes out a gout of water' and can put out fires, I could also see stuff like maybe the water pools on the ground and the shield user might slip on it. |
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