04-21-2022, 03:27 PM | #1 |
Join Date: Jun 2007
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Increasing ST req for weapons?
I am adding Hyperdense Blades to a great axe in a TL12 campaign and it increases the ST requirement by 1.5
How do I get GCA to show it in the stat block for the weapon? How would it be affected by SM -1 modifier on the weapon which changes the normal 12 ST req to a 10? Last edited by Knight_Marshal; 04-21-2022 at 04:01 PM. |
04-21-2022, 05:26 PM | #2 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Increasing ST req for weapons?
Ultra Tech has a Melee Quality modifier called "Composition: Hyperdense Blade (TL11)". Did you add that to the weapon?
I don't know what SM modifier that might be, or where from, so I need more information. Generally, if the modifier just gives a -2 to the minst, then that should get applied before the multiplier modifiers.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
04-21-2022, 08:23 PM | #3 |
Join Date: Jun 2007
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Re: Increasing ST req for weapons?
I was referring to the min ST large melee weapons require to handle them properly. a great axe has a 12 adjusted down to 10 from -1 Size Mod.
I don't know how I missed the composition for it, but it does address the minst by changing it from 10 to 15. Last edited by Knight_Marshal; 04-21-2022 at 08:27 PM. |
04-22-2022, 11:42 AM | #4 |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: Increasing ST req for weapons?
I didn't realize when I answered before that there were modifiers to apply a change in Size Modifier to weapons. I have now seen that there are, so I now have more clarity about what your question actually was asking.
I'm glad the Hyperdense modifier worked to fix the remainder of the issue.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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