05-07-2011, 08:10 PM | #11 |
Join Date: Dec 2007
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Re: [MH] Patron Pricing Question
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05-07-2011, 08:25 PM | #12 |
Join Date: Mar 2010
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Re: [MH] Patron Pricing Question
Contacts don't interact with the MH2 Patrons and Influence rules.
Contacts don't do: Access, Bailout, Cover Up, Expert Access, Extra Gear, Prisoner Storage, Research, Transportation and Other Requests as described in those rules. |
05-07-2011, 08:45 PM | #13 |
Join Date: May 2008
Location: CA
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Re: [MH] Patron Pricing Question
Contacts are also much too expensive for what they give you. A completely reliable contact that you can always use once per day with a skill of 12 or less costs 12 points, while just purchasing an H skill up to Stat+2 costs the same amount. Contacts provide no game benefit aside from a single use of a single skill per day, either, which makes them nearly useless, and certainly useless for modeling pull with the mob.
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05-07-2011, 11:16 PM | #14 |
Join Date: Dec 2007
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Re: [MH] Patron Pricing Question
If you say so, but contacts do provide information and organizational favours and a number of the things you mention sound like they would in fact be worth money. Transportation? Extra Gear? Bailout?
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05-07-2011, 11:24 PM | #15 | |
Join Date: May 2008
Location: CA
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Re: [MH] Patron Pricing Question
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Also, Contacts don't give any mechanical benefit for getting organizational favors. They only have a single skill (not even a group of related skills!), and can only roll against that single skill once per day. They aren't fully-fledged characters at all, much less organizations able to provide actual material support rather than just create forgeries or answer questions about hidden lore. |
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05-07-2011, 11:32 PM | #16 | |
Join Date: Mar 2010
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Re: [MH] Patron Pricing Question
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... and the Contact Group will do this for [10] points or less? Last edited by Sunrunners_Fire; 05-07-2011 at 11:35 PM. |
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05-07-2011, 11:52 PM | #17 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [MH] Patron Pricing Question
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A Light Influence Patron is just Patron (9 or less) [10]. A Heavy Influence one is Patron (12 or less) [20]. That's the secret formula behind it all. :) Now, for that base price (10 or 20 points), your starting budget is equivalent to what it would be if you hadn't taken a Patron. A person without a Patron starts off with $20,000 in gear. A person with a Patron starts off with $10,000 in normal gear and $10,000 in vehicles. Both get the same $2,000/month salary. Taking higher levels is the equivalent of adding Wealth (Comfortable) or (Wealthy) -- notice that the values are multiplied by 2 or 5. Voila! Monetarily speaking, a Patron adds these two drawbacks and one benefit, which cancel out: 1. Your budget is divided sharply into two separate budgets for two separate types of expenses (normal/vehicles). 2. You cannot resell your equipment to recoup your costs. 3. You are given a modest replacement budget every mission. So, a Patron with Modest Budget is the equivalent of using your normal starting wealth to equip yourself. That means that "modest budget" and "no budget; I use starting wealth" are the same thing. Either way, you start off with $20,000 and get $2,000/month. Instead of spending +10 or +20 points to buy higher levels of a budget, you can spend 10 or 20 points to buy levels of Wealth. Same deal. Quote:
Does this match up to the normal GURPS wealth rules? No, but it's not supposed to. Just like DF, and like Action, Monster Hunters uses a customized, simplified take on the wealth rules. Either your Patron provides you with a budget or your starting wealth takes care of it.
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05-07-2011, 11:58 PM | #18 |
Join Date: Mar 2010
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Re: [MH] Patron Pricing Question
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05-08-2011, 12:06 AM | #19 | ||
Join Date: Dec 2007
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Re: [MH] Patron Pricing Question
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05-08-2011, 12:30 AM | #20 | |||
Join Date: May 2008
Location: CA
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Re: [MH] Patron Pricing Question
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Of course, this is all very silly and takes it all to extremes, but you get the idea - the RAW rules treat Contacts as if the only thing they can do is roll against a single skill, even when most professions have multiple related skills. You need to pay three times the normal amount to get a Wildcard Contact, where he's got multiple skills and thus is able to act like a normal human in society. All of these problems don't even get into the fact that contacts are way too expensive for what they give you, especially when compared to just purchasing the skill straight-out or getting a much, much much more competent, cheap, reliable, and available ally, who can actually do things besides background tasks. Quote:
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Tags |
budget, influence, monster hunters, patron |
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