03-05-2007, 01:55 PM | #11 | |
Join Date: Oct 2006
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Re: Warp, preparing and body sense?
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PS: GURPS Powers is useful for alot more than just building a combat-effective Warp, too... and it's worth every penny. :D
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- Danny Last edited by Antiquation!; 03-05-2007 at 02:00 PM. |
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03-05-2007, 01:58 PM | #12 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Warp, preparing and body sense?
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Abe's turn: Abe attacks Bob, Bob Warp dodges and succeeds, he makes a Body Sense roll and succeeds. Bob's turn: Bob acts normally. |
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03-05-2007, 02:24 PM | #13 |
Join Date: Mar 2007
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Re: Warp, preparing and body sense?
ok so this scenario happens
abe speed 4.75 bob speed 4.5 (has warp) round 1 Abe (higher speed) attacks Bob(with whatever modifier), Bob Warp dodges (-10) and succeeds, he makes a Body Sense roll and succeeds but cannot do anything else this round due to motion sickness (type of thing) round 2 repeat until the -10 roll or body sense roll fails, which is more than likely due to the massive negatives am i right with how this works in a round? Im new to Gurps but this is how i have been told by the dm it would happen (like i said he is new and is unsure on this too) sir_pudding your talking as though you get a turn each? confused now! |
03-05-2007, 02:34 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Warp, preparing and body sense?
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http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.1.3 Your turn ends after you've executed a maneuver. On Abe's turn he takes an attack maneuver it is resolved with Bob dodging (and making his Body Sense roll). That's the end of Abe's turn. On Bob's turn he can act normally since he made his Body Sense roll. Abe: Attacks Bob, Bob Warp Dodges, and makes his roll. Bob: Ready Maneuver (preparing to warp) Abe: Move Maneuver and runs towards Bob. Bob: Warps farther away and makes his Body Sense Roll. ect. |
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03-05-2007, 02:44 PM | #15 |
Join Date: Mar 2007
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Re: Warp, preparing and body sense?
ahh right now i get it a lot better and we have been doing this wrong (kind of)
so with an instantaneous warp can i 'interrupt' someone elses turn (lets say in this case not via a defensive maneuver). Warp 10 yards away (lets say behind them) and in this case, pass my body sense roll, when it becomes my 'go' i can react like normal? |
03-05-2007, 04:10 PM | #16 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Warp, preparing and body sense?
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03-05-2007, 05:22 PM | #17 |
Join Date: Mar 2007
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Re: Warp, preparing and body sense?
ok got it now and thanks for being so patient!
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03-05-2007, 06:52 PM | #18 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Warp, preparing and body sense?
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03-05-2007, 08:21 PM | #19 | |||||
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Warp, preparing and body sense?
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If you fail, you're Stunned and must Do Nothing. Quote:
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To replicate Nightcrawler's whirlwind of arse-kicking bamfing, you need really good Body Sense skill and huge amounts of Reliable, so you can Warp without preparation. This should let you Warp (instantly) and All-Out attack each round, teleporting beside or behind people to make it EVEN harder to defend (they're clearly under at least Partial Surprise, so they're Stunned anyway). Quote:
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03-05-2007, 08:31 PM | #20 | |||||
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Warp, preparing and body sense?
I posted this in the other version of this thread too.
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If you fail, you're Stunned and must Do Nothing. Quote:
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To replicate Nightcrawler's whirlwind of arse-kicking bamfing, you need really good Body Sense skill and huge amounts of Reliable, so you can Warp without preparation. This should let you Warp (instantly) and All-Out attack each round, teleporting beside or behind people to make it EVEN harder to defend (they're clearly under at least Partial Surprise, so they're Stunned anyway). Quote:
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Tags |
kromm answer, warp |
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