04-24-2013, 09:46 AM | #21 |
Join Date: Sep 2007
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
I think the anti-supernatural bit in the skill description is to make sure people don't mistake the skill as giving any actual supernatural power that you didn't pay extra for in the form of Medium, Oracle, Magery, etc. In a world where the supernatural works, I could see using the skill as the base for a Skills For Everyone setup. On the other hand, if Fortune-Telling is the skill for true mediums and seers -- what skill are the charlatans using? Even in a magical setting, there are fakers and poseurs.
Taking it as a Professional skill leaves the info-gathering as the odd bit sticking out. Perhaps that part should just be excised, with a note that the professional con man probably uses Fast-Talk + Elicitation, and the stage magician needs Performance to make it entertaining. Too many skill rolls that way, though: you need to succeed on rolls for the Elicitation to make the Fortune-Telling work at all; you need the Fortune-Telling for the patter, details of your Tarot or lines on the palm or whatnot, and Performance to suitably impress the mark. This version really reminds me of Soldier - lots of overlap with skills that already exist elsewhere, but lumped together into one place to avoid clutter and to provide a chance to succeed with one roll instead of having to score three (and thus need higher skills to get the same chance of success given multiple rolls). |
04-24-2013, 09:48 AM | #22 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
GURPS Fantasy has rules (p.F150) for using Fortune-Telling for "true divination".
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04-24-2013, 09:54 AM | #23 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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Come to think of it, Elicitation should at the very least default to Fortune-Telling. Quote:
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04-24-2013, 09:57 AM | #24 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
Kinda nice (no, really, I wish I saw it when I was GMing Celestial Ocean!), but falls outside the scope of the SE application.
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04-24-2013, 09:57 AM | #25 | ||
Join Date: Dec 2007
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
Quote:
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04-24-2013, 10:00 AM | #26 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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It's kinda like the case of Parry Missile Weapons: it's a whole damn skill, so it better provide the PCs with a broad and powerful range of Techniques matching the skill description. Quote:
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04-24-2013, 10:18 AM | #27 | |
Join Date: Dec 2007
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
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But Fortune Teller is primarily useful not for its ability to extract useful information but for it's ability to con/entertain people into doing stuff. Stuff like giving you money (usually), but more ambitiously for things like convincing that high-level Nazi that Normandy doesn't need reinforcement. |
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04-24-2013, 10:40 AM | #28 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
Quote:
Bill Stoddard |
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04-24-2013, 10:46 AM | #29 |
Join Date: Dec 2007
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
The difference between what Fortune Telling usually does and what Elicitation does, is that Fortune Telling just trolls around for random educated guesses that can be used to impress the target rather than looking for any kind of specific information.
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04-24-2013, 11:11 AM | #30 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Social Engineering] Hinting, Elicitation, and Fortune Telling
Quote:
It's worthwhile because it gives you an built-in approach. The mark comes to you and basically asks to be conned. |
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Tags |
elicitation, fortune-telling, hinting, influence, social engineering |
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