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Old 08-19-2019, 08:40 PM   #1
Majobasil
 
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Default Flaming Armor

Can Flaming Armor prevent damage from monster abilities such as The Angel of Awesomeness whose ability states: “Move up to 2 damage from your Hero card to target Monster or any other Hero card.”
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Old 08-28-2019, 09:12 AM   #2
Cactus Jack
 
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Default Re: Flaming Armor

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Originally Posted by Majobasil View Post
Can Flaming Armor prevent damage from monster abilities such as The Angel of Awesomeness whose ability states: “Move up to 2 damage from your Hero card to target Monster or any other Hero card.”
Yes I believe so.
According to the rules there are two types of damage.
- Combat damage
- Non combat damage

I believe that if the Armor could only prevent combat damage, it would read something like "If you are in a fight, prevent 2 damage being dealt.
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Old 08-28-2019, 11:01 AM   #3
Aleph
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Default Re: Flaming Armor

Flaming Armor can prevent damage that is being dealt by a Monster in combat or a Monster's ability. The source just has to be a Monster.

However...

The Angel of Awesomeness is a special case. Her ability is moving two damage (tokens) from your Hero to a target Monster or Hero. This is neither dealing damage to the target, nor is it healing the Hero it comes from. It is just moving the tokens. (The card may be errata'd to specify tokens rather than damage to make this clearer).

So yes, Flaming Armor can prevent damage dealt by Monster abilities. It cannot, however, prevent the Angel of Awesomeness from moving two damage tokens to your card.
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Old 08-28-2019, 06:15 PM   #4
Majobasil
 
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Default Re: Flaming Armor

Thank you sir.
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Old 08-29-2019, 12:29 AM   #5
Cactus Jack
 
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Default Re: Flaming Armor

Quote:
Originally Posted by Aleph View Post
Flaming Armor can prevent damage that is being dealt by a Monster in combat or a Monster's ability. The source just has to be a Monster.

However...

The Angel of Awesomeness is a special case. Her ability is moving two damage (tokens) from your Hero to a target Monster or Hero. This is neither dealing damage to the target, nor is it healing the Hero it comes from. It is just moving the tokens. (The card may be errata'd to specify tokens rather than damage to make this clearer).

So yes, Flaming Armor can prevent damage dealt by Monster abilities. It cannot, however, prevent the Angel of Awesomeness from moving two damage tokens to your card.
I have never picked up on the difference between "Damage" and 'Moving Tokens'. Thanks for educating me!

Though we use dice instead of tokens. Anyone else do this too?
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Old 08-29-2019, 04:23 AM   #6
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Default Re: Flaming Armor

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Originally Posted by Cactus Jack View Post
I have never picked up on the difference between "Damage" and 'Moving Tokens'. Thanks for educating me!

Though we use dice instead of tokens. Anyone else do this too?
I actually use a device of my own design, that a friend made with his 3D printer. It is based on the "Kill-O-Meters" available from Warehouse 23, but has a place to put your Hero card, complete with Zapping ability, and you can see them in action on my CCG Edition episodes. I call them "Life-O-Meters."
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