01-02-2012, 05:02 AM | #21 | |
Join Date: Nov 2009
Location: Oregon
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Re: Help needed with leveled powers
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01-02-2012, 05:03 AM | #22 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Help needed with leveled powers
Huh? I'm sure I read in the RAW ha Cone two meters wide at the end (50% + 20%) is also two meters long?
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01-02-2012, 05:07 AM | #23 | |||
Join Date: Nov 2009
Location: Oregon
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Re: Help needed with leveled powers
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Another option would be something like Jet (which turns the attack into a pseudo melee weapon) for a range of 5/10, but that would only hit one target per attack. Or you could make it a true Melee attack with a reach of 1-4, like a whip. One more thing comes to mind, but again it's not really RAW. Area and Emanation together make an attack that radiates in a circle around the caster. You could reduce the value of Area based on the fraction of a circle that it covers. Based on the values for Accessibility, 180° would be -20% (ie, reduce Area 2 yd from +50% to +40%), 120° would be around -30%, and 60° would be maybe -40%. Don't hold me to those numbers though... EDIT: Running through those numbers, looks like a 60° area should be -20% if I want it to be close to the value of an equal-sized Cone. That gives me these totals: Code:
Cone 2 (70%), Range 2/2 (-35%) = +35% Cone 3 (80%), Range 3/3 (-30%) = +50% Cone 5 (100%), Range 5/5 (-25%) = +75% Area 2 (60°, 40%), Emanation (-20%) = +20% Area 3 (60°, 60%), Emanation (-20%) = +40% Area 5 (60°, 100%), Emanation (-20%) = +80% Last edited by vierasmarius; 01-02-2012 at 05:29 AM. |
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01-02-2012, 05:29 AM | #24 |
Join Date: Sep 2004
Location: Canada
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Re: Help needed with leveled powers
I like to combine Jet and Cone for this sort of effect. It's not RAW, as Jet makes the IA into a pseudo-Melee attack and is therefore incompatible with Cone, but in practice it seems to work out fine. I've got enough players that expect cone-type attacks to not suffer range penalties on the to-hit roll that it makes everyone happy too.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-02-2012, 05:41 AM | #25 | |
Join Date: Nov 2009
Location: Oregon
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Re: Help needed with leveled powers
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01-02-2012, 05:59 AM | #26 |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Help needed with leveled powers
Jet + Cone sounds like somewhat like what I'm looking for. Maybe I'll reduce Jet's cost since it isn't as effective as it should be in this case. I dunno, I'll figure something out, and put up the final result when it's done.
Thanks a ton guys. Expect me to be back when I start working on the next signs (there are six in total) :D |
01-02-2012, 07:30 AM | #27 | |
Join Date: Nov 2009
Location: Oregon
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Re: Help needed with leveled powers
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01-02-2012, 07:34 AM | #28 |
Join Date: Sep 2004
Location: Canada
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Re: Help needed with leveled powers
Compare Jet (range 2/2) -20% with Melee (1,2 cannot Parry) -25%.
The Melee attack can't attack into reach C which might explain that -5% difference; the Melee version never suffers range penalties either, but it's much less clear how it interacts with Cone. I'd say the Jet is fairly priced as-is.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-02-2012, 07:43 AM | #29 | |
Join Date: Sep 2007
Location: Copenhagen, Denmark
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Re: Help needed with leveled powers
^Awesome
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Someone said I should use the power system, but even though I'd played a lot of I hadn't played around with that at all. Now I have, so I thought I'd actually make my Witcher project into something the setting deserves. My Witcher alchemy-system could use some work as well. Particular I think I'm gonna integrate it into the existing alchemy system... how, I dunno, but that's another topic for when Signs are finished :) |
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01-02-2012, 07:55 AM | #30 | |
Join Date: Nov 2009
Location: Oregon
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Re: Help needed with leveled powers
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adaptation, fantasy |
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