05-16-2022, 10:37 PM | #11 |
Join Date: May 2010
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Re: Mixing Dungeon Fantasy and GURPS
The thing that really breaks compatibility between GURPS Magic (even as modified in Dungeon Fantasy Adventurers 1 and "Wizardry Refined") and Dungeon Fantasy Spells is changes to the prerequisites. Unfortunately the changes are numerous and don't follow any simple rule that I can see. (Not that the changes are random, just not predictable enough to make them easy to remember and keep track of.)
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05-17-2022, 07:15 AM | #12 | |
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Re: Mixing Dungeon Fantasy and GURPS
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05-17-2022, 01:35 PM | #13 |
Join Date: Sep 2019
Location: UK
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Re: Mixing Dungeon Fantasy and GURPS
Actually, that's in Basic Set, in the box about other types of magic.
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05-17-2022, 02:52 PM | #14 | |
Join Date: May 2010
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Re: Mixing Dungeon Fantasy and GURPS
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05-18-2022, 10:26 AM | #15 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Mixing Dungeon Fantasy and GURPS
The Basic Set version doesn't say, or even suggest, that spells might need a certain level of PI. The DF/DFRPG version is thus an extension of the Basic Set rule, and the selection of spells available is already chosen so the GM doesn't have to do that themselves.
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