11-01-2017, 02:26 PM | #11 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: "Inflicting" Serendipity
It's a bit odd how duration is worded, but I assume the intent is that always on advantages also last for 1 minute per degree of failure.
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11-01-2017, 02:27 PM | #12 |
Join Date: Mar 2014
Location: St. Louis, MO
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Re: "Inflicting" Serendipity
It says:
"Advantages that can be switched on and off (such as Insubstantiality) are automatically “on” for one minute per point by which the victim fails his HT roll, and are not under the subject’s control." Serendipity isn't a 'switchable' type of advantage. |
11-01-2017, 02:29 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: "Inflicting" Serendipity
Does it really make sense that you could afflict permanent advantages for cheaper than just buying them?
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11-01-2017, 02:30 PM | #14 |
Join Date: Mar 2014
Location: St. Louis, MO
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Re: "Inflicting" Serendipity
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11-01-2017, 02:34 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: "Inflicting" Serendipity
Assume that the text for switchable also applies to permanent effects.
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11-01-2017, 02:35 PM | #16 |
Join Date: Mar 2014
Location: St. Louis, MO
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Re: "Inflicting" Serendipity
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11-01-2017, 02:36 PM | #17 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: "Inflicting" Serendipity
Quote:
It lasts either for minutes per margin of success (as a benediction) or gives a use per level for that session. The advantage of the former is you can afflict it again in the same session. This is how it works. If you don't believe us then maybe you should PM Kromm. |
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11-01-2017, 02:45 PM | #18 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: "Inflicting" Serendipity
Quote:
Serendipity isn't a switchable ability, it's one that has an "instantaneous" effect - you get one burst of good luck, then it's done. This is the default. It has been clarified that you can use Affliction to give people advantages under their control, but in that case, they have to pay all costs associated with the ability, and are limited by it normally. In this case, you're effectively giving someone the ability to use Serendipity constantly, rather than a one-off use of it, but that means it's subject to the usual limitations of Serendipity - they can only benefit from it once per session per level. That's why my build suggested limiting it so it was under the GM's control - normally, the player with Serendipity can request a lucky break when they need it, whereas this version is much more chancy. |
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11-01-2017, 02:45 PM | #19 |
Join Date: Mar 2014
Location: St. Louis, MO
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Re: "Inflicting" Serendipity
Oh, I believe you. It just wasn't in the text, and I just wanted to get the Word of God (or at least the Word of Community) on it before I merrily went on my way and gave another player a permanent advantage for free.
So a different question, then. Let's say the subject knows it's coming, and knows what it is, and *chooses* not to make a resistance roll, because they WANT to be 'inflicted' with Serendipity. How long does it last then? |
11-01-2017, 02:47 PM | #20 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: "Inflicting" Serendipity
That uses the rules for beneficial afflictions.
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Tags |
affliction, serendipity |
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