10-16-2021, 11:42 PM | #41 | ||
Join Date: Jan 2014
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Re: About the crossbow, a recap
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What were footbows mostly used for historically compared to normal bows? Last edited by warellis; 10-17-2021 at 12:44 AM. |
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10-17-2021, 09:32 AM | #42 | |
Join Date: Aug 2007
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Re: About the crossbow, a recap
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Yes, they are more powerful than any other sort of direct pull bow. That doesn't mean they are particularly useful. The user can't even really look at hs target. Between that and the super-long indirect trajectory entire formations of footbowmen might miss entire formations of their targets.
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Fred Brackin |
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10-18-2021, 04:38 PM | #43 | |
Join Date: Apr 2005
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Re: About the crossbow, a recap
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The same degree of flexion applied to limbs of equivalent thickness on a self bow would either snap the limbs due to overextension or require a bow with limbs too long to be practical for a human-sized user. That said, most wooden self-bow crossbows were intended as hunting weapons for small or medium-sized game. They didn't have be any more powerful than an equivalent hunting bow with about 50-80 lbs. draw weight. Raw range and stopping power weren't as important as factors such as weight, speed of use, and user convenience. Then as now, hunting depended on stalking or luring the target to well within 1/2D range, aiming at a relatively still & unsuspecting target, and getting a solid hit to the brain or vitals. |
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10-18-2021, 05:26 PM | #44 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: About the crossbow, a recap
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10-18-2021, 05:28 PM | #45 | ||
Join Date: Apr 2005
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Re: About the crossbow, a recap
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He'd still need to take additional Ready actions or Fast-Draw skill rolls to load the bolt & ready it for shooting. Remember that low tech weapons weren't standardized. Any GURPS weapons statistics are necessary simplifications for ease of play. The 1/32 reload time for a military crossbow assumes that you're using a Cranequin and that you've got the rated ST required to use the weapon. The GM should compare user's ST to the time required to draw a crossbow of a given ST when determining actual reload time for a super-strong character. In some cases, you need to do a bit of math to determine the actual ST needed to draw the weapon by hand. Aldric's post is correct for the Military Crossbow in LT, meaning that a character with ST 30 can cock it by hand as you described. Quote:
The Ally acts as a "gun bearer" for the PC. Best to give him 2+ crossbows, so that he can cock one while the PC readies the other crossbow. Give the Ally levels of Lifting ST, Fast-Draw (Crossbow) & the crossbow version of the Strongbow Perk to optimize his crossbow cocking abilities. Possibly give him Fast-Draw (Arrow) if he's in charge of reloading as well. Give him decent Perception, Observation skill, and levels of Acute Vision to allow him to act as a spotter. Maybe give him Shield & Spear skill to protect the shooter on the battlefield. Give him decent armor since he's going to attract attention. He might carry a Pavis that he and the shooter can hide behind while reloading. Give the PC the Crossbow version of Gunslinger/Heroic Archer & high levels of Fast-Draw (Arrow) & Fast-Draw (Crossbow). Give them both a variation of the Teamwork perk optimized for crossbows. In combat they work as a team to alternately load crossbows (loader loads on turns while shooter is Aiming) and to instantly exchange crossbows as necessary. On turns 1-2 of melee the shooter can fire 2 powerful, long-ranged unaimed shots, or 1 Aimed shot. Thereafter, the shooter can shoot every 4-5 turns. |
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