Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-17-2021, 02:39 AM   #1
awesomenessofme1
 
Join Date: Mar 2016
Default Innate Attack/Natural Weapon that triggers Vulnerability/Weakness/Bane?

What would be a reasonable pricing scheme for an enhancement on Innate Attack and Natural Weapon that would let it count as being made of a certain material? Silver, for example.
awesomenessofme1 is offline   Reply With Quote
Old 10-17-2021, 04:31 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Innate Attack/Natural Weapon that triggers Vulnerability/Weakness/Bane?

+50%, by analogy with what Cosmic can do at +50%.
johndallman is online now   Reply With Quote
Old 10-17-2021, 04:50 AM   #3
SilvercatMoonpaw
 
SilvercatMoonpaw's Avatar
 
Join Date: Jun 2017
Default Re: Innate Attack/Natural Weapon that triggers Vulnerability/Weakness/Bane?

Quote:
Originally Posted by awesomenessofme1 View Post
What would be a reasonable pricing scheme for an enhancement on Innate Attack and Natural Weapon that would let it count as being made of a certain material? Silver, for example.
Do you mean "in addition to what it normally counts as"?

I was under the impression those advantages got one free "counts as", such that you could define your Innate Attack/Natural Weapon as "silver" provided that's all it counted as.
__________________
Pronoun: "They/She"
SilvercatMoonpaw is offline   Reply With Quote
Old 10-17-2021, 06:27 AM   #4
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Innate Attack/Natural Weapon that triggers Vulnerability/Weakness/Bane?

The Inner alchemy perk from pyramid 3/61 should cover this. I'm currently gming a character with it.

You should be able to reskin it to get the effect you need with the fluff you need
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 10-17-2021, 07:41 AM   #5
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: Innate Attack/Natural Weapon that triggers Vulnerability/Weakness/Bane?

Quote:
Originally Posted by SilvercatMoonpaw View Post
Do you mean "in addition to what it normally counts as"?

I was under the impression those advantages got one free "counts as", such that you could define your Innate Attack/Natural Weapon as "silver" provided that's all it counted as.
The usual assumption is that such descriptions will face "vulnerable to" and "resistant to" and cancel out to a zero point modifier.

If they do not roughly balance out, a GM could give some levels of Innate Attack "only versus creatures vulnerable to.../not against creatures resistant to..."
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 10-17-2021, 08:26 AM   #6
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Innate Attack/Natural Weapon that triggers Vulnerability/Weakness/Bane?

Quote:
Originally Posted by RyanW View Post
The usual assumption is that such descriptions will face "vulnerable to" and "resistant to" and cancel out to a zero point modifier.

If they do not roughly balance out, a GM could give some levels of Innate Attack "only versus creatures vulnerable to.../not against creatures resistant to..."
That is a thought that popped into my head, but the issue is a) IMO, really doesn't seem like fair pricing, and b) doesn't help at all for Natural Weapon, which isn't based on dice.
awesomenessofme1 is offline   Reply With Quote
Old 10-17-2021, 08:45 AM   #7
SilvercatMoonpaw
 
SilvercatMoonpaw's Avatar
 
Join Date: Jun 2017
Default Re: Innate Attack/Natural Weapon that triggers Vulnerability/Weakness/Bane?

For Natural Weapon, I might price it like Extra Damage Type.
SilvercatMoonpaw is offline   Reply With Quote
Old 10-17-2021, 02:48 PM   #8
Varyon
 
Join Date: Jun 2013
Default Re: Innate Attack/Natural Weapon that triggers Vulnerability/Weakness/Bane?

For my Different Take on Imbuements, I priced the ability to change between a default attack type and functioning as though it came from a specific source (sunlight, gold, etc) at +20% for Very Common, +40% for Common, +60% for Occasional, and +80% for Rare. Always counting as a given source is arguably worth +0%, but I could see cause to halve the above prices instead.

And, yes, I largely used Extra Damage Type as something of a base. Indeed, I believe the GURPS damage categories (imp, cut, pi, etc) all rate as Common, so you could use that as justification to reduce the above to +10%, +20%, +30%, and +40% (for switchable), or halve those (for static).
__________________
GURPS Overhaul
Varyon is online now   Reply With Quote
Reply

Tags
enhancement, vulnerability


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:59 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.