11-30-2020, 09:07 AM | #11 |
Join Date: Jun 2008
Location: Boston area
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Re: Anti-wizard tactics
I've no problems with peace, love and joy, but if she advocates peace, love, joy and creamy peanut butter, I'm in.
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11-30-2020, 09:11 AM | #12 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Anti-wizard tactics
Just need a clear shot with a heavy crossbow + weapon poison by your zombie sniper (no IQ thus no WOC affect). 6 dice of damage should do nicely.
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11-30-2020, 09:15 AM | #13 | |
Join Date: May 2015
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Re: Anti-wizard tactics
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11-30-2020, 09:19 AM | #14 | |
Join Date: Jun 2008
Location: Boston area
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Re: Anti-wizard tactics
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It's a powerful cult leader, no doubt. I think it's a beatable cult leader, however. She could have a large band of true believers who were commanded in small groups (so that the odds are all of them believed), but again on occasion she might think that a fella is a true believer when he has resisted the spell. This would create a member of the resistance in a sensitive position. |
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11-30-2020, 09:23 AM | #15 | |
Join Date: Jun 2008
Location: Boston area
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Re: Anti-wizard tactics
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DX seems a real issue. A faster missile weapon user could put some hurt on a wizard before he could utter the word. |
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11-30-2020, 10:32 AM | #16 | |
Join Date: Mar 2018
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Re: Anti-wizard tactics
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I asked hcobb for his setup and team: It was Molly (ST 6, DX 14, IQ 20) plus three starting characters: a whip-wielding judo-throwing physicker, and two light crossbow snipers. Molly's spell list arrived at the very end. The full account is here: http://forums.sjgames.com/showthread...=168433&page=3 Without WoC I think her crew were set to fall in the first room, and on her own there would be no way she could last against standard melee tactics of many against one. BTW -- I am a big fan of hcobb's imagination and creations :) |
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11-30-2020, 01:08 PM | #17 |
Join Date: Oct 2020
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Re: Anti-wizard tactics
A good way to stop a wizard is have someone in that party with the Net skill and an iron-chain net. Lob it on the wizard and they are at -4 DX to cast spells.
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12-01-2020, 04:31 AM | #18 | |
Join Date: May 2018
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Re: Anti-wizard tactics
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In original and first edition D&D, higher level PCs would gain followers and eventually build strongholds. Rangers got 2-24 followers (all of them merry), clerics got 20-200 followers... |
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12-03-2020, 03:13 PM | #19 | ||
Join Date: May 2015
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Re: Anti-wizard tactics
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But I think the main rational comment is that 40-point IQ 20 wizards with Word of Command don't really make sense as Death Test applicants. Last edited by Skarg; 12-03-2020 at 04:01 PM. |
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12-03-2020, 05:50 PM | #20 | |
Join Date: Jun 2008
Location: Boston area
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Re: Anti-wizard tactics
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With, I suppose, a loan shark who's deaf and immune to that snazzy Word. Actually, you raise a good point. Why does Thorz limit the test to beginners? He wants promising and good heroes, but not too good, I guess. |
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