10-01-2018, 11:42 AM | #81 |
Join Date: Dec 2017
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Re: TFT Map Maker
If you send me your email in a PM I can forward you some materials I prepared for my house rules; I have a couple dozen symbols drawn up for maps made at small scales. If you like them you could just drop them in on a new panel.
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10-01-2018, 11:52 AM | #82 |
Join Date: Mar 2018
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Re: TFT Map Maker
Really great -- Two questions, and one feature request! I did have a look in the help, so apologies in advance if I missed the answers.
1. In your Duchy map, the river bands are thicker than the roads (at least I assume they're bands). How do you adjust band size? 2. What determines whether the terrain appears on top of the band or under it? I guess the more general question is about the order in which all the different layers render. And a feature request: Is it easy to add horizontal scroll bars to the map view? |
10-01-2018, 12:34 PM | #83 | |||
Join Date: Aug 2018
Location: Aerlith
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Re: TFT Map Maker
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Base <- Overlay <- Feature & Terrain <- Megahexes Within each layer the pieces render in the order they were drawn, with the most recent addition being on top. So if you draw a Band and then Forest in the same hex, the Forest will appear above the Band. If you draw them in the reverse order, then they will render that way. Unfortunately this means if you want change the order you sometimes have to erase and redraw the hex the way you want it. Features and Terrains live in the same layer, so they will stack with each other in the combined draw order. This is also why the Eraser on those layers erases both types of symbols. One should appear once you zoom in the map to the point where it goes off the side. If you aren't getting one, let me know what browser and OS you are using. I may need to update the code for specific platforms. |
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10-01-2018, 12:47 PM | #84 |
Join Date: Dec 2017
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Re: TFT Map Maker
[QUOTE=Shadekeep;2212991]Is it standard TFT mapping iconography? Does such a thing even exist, outside of the samples in ITL? I'm currently reading Semiology of Graphics and will probably base any new symbology on that where "official" symbology is lacking.
Hard to describe! They are basically all designed around hex mapping conventions and are relatively simple line drawings. But you'd have to see them to know if you'd find them useful. I just looked them over again and I probably have 50-100 unique icons for mapping at moderate scales (10's to 100's of meters per hex) |
10-01-2018, 12:51 PM | #85 | |
Join Date: Aug 2018
Location: Aerlith
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Re: TFT Map Maker
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10-01-2018, 02:08 PM | #86 |
Join Date: Aug 2018
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Re: TFT Map Maker
Really appreciate the work you are putting into this! Nice tool I look forward to using more. Version 1.0 will give me the confidence to do more than play around, once I'm sure I won't lose access to save files due to increments in the tool. Thanks!
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10-01-2018, 02:32 PM | #87 |
Join Date: Aug 2018
Location: Aerlith
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Re: TFT Map Maker
Thanks! I believe the save format should be fairly stable going forward now (knock wood), barring any drastic changes in architecture. Definitely after 1.0 it will either be locked down, or if any changes prove necessary there will be the ability to import older maps and update them to the new format. I don't want folks losing work!
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10-01-2018, 03:27 PM | #88 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT Map Maker
I want to second Erik's praise -- this is far and away the most useful thing I've seen on these threads! Keep up the great work!
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10-01-2018, 06:27 PM | #89 |
Join Date: Aug 2018
Location: Aerlith
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Re: TFT Map Maker
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10-02-2018, 03:41 AM | #90 |
Join Date: Mar 2018
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Re: TFT Map Maker
Re: horizontal scroll bars in the map window
This isn't the case for me on Chrome or Safari, Mac OS 10.12 (I tried on two machines and I'm not positive if second one is 10.12 or 10.11) |
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