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Old 03-15-2017, 10:00 PM   #1
Otaku
 
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Join Date: Nov 2011
Location: South Dakota, USA
Default [Basic] Advantage of the Week (#36): Digital Mind

Last Week: Detect
Next Week: Cybernetics

[Basic]


Digital Mind (p. B48-49) is an Exotic, Physical Advantage that costs 5 CP. This trait is interesting for a few reasons, one being that it actually affects how your character's mind works but the basis is physical. Your mind is a self-aware computer program, instead of... well, I'm not 100% clear on why this needs to be different. The text explains it can represent a true AI or a real mind somehow copied or converted into a computer program. If you take Digital Mind, your body must contain a computer that has a Complexity equal to at least half your IQ.

This trait comes with blanket immunity to Telepathic abilities, spells meant to affect living minds, etc. The trade off is that computer viruses and (of course) abilities meant to work with Digital Mind (instead of "living" minds) will affect you. You can also be taken offline, and are easier to store as unconscious data; this can give someone with Computer Programming or Hacking a chance to mess with your mind, from reading it to possibly altering.

There are several related traits that not required, but may be appropriate for those with a Digita Mind, such as the Automaton or Machine Meta-Traits, Compartmentalized Mind, Duplication (with the Digital Limitation), Enhanced Time Sense, Extra Life, Modular Abilities (Skills gained by running programs), Possession (with the Digital Limitation), Puppets, or Reprogrammable.

Other Supplements

Digital Mind shows up many times in Powers, focusing on how Digital Mind can be the focus for a Power, interacts with other traits, etc.

Useful Links

I will add them as they are suggested. Just to show I really am trying, I'm including one of the threads about Digital Mind that I did read in its entirety... because Transformers.
Discussion Starters

Have you ever taken Digital Mind for one of your PCs, or (if the GM) an NPC? How'd it work out? Does the price seem right? Does this seem like more of an Unusual Background style of Advantage to anyone else?
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :)

Last edited by Otaku; 03-24-2017 at 05:50 PM.
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