07-31-2014, 11:57 AM | #41 |
Join Date: Nov 2009
Location: Oregon
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Re: Rocket Artillery (TL 4)
Good point. A first step in fixing that would be to use the Speed / Range table to determine the distance of a miss, rather than MoF = yards. I'd use MoF -2 and round down, so a miss by 1, 2 or 3 still lands at 1, 2 or 3 yards, but beyond that the distance off will rise logarithmically. A miss by 10 will land 50 yards away, dealing 1/150 of the explosive damage, and fragment damage on a roll of 7-.
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07-31-2014, 12:02 PM | #42 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rocket Artillery (TL 4)
Quote:
Quote:
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07-31-2014, 12:06 PM | #43 |
Join Date: Nov 2009
Location: Oregon
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Re: Rocket Artillery (TL 4)
Right, otherwise you end up with 10 yard grenade tosses ending up 40 yards in the opposite direction. =P
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07-31-2014, 12:08 PM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rocket Artillery (TL 4)
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Tags |
rate of fire, rockets, wild swing |
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