10-03-2024, 08:56 PM | #51 |
Join Date: Nov 2004
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Re: [Recruiting] GURPS play-by-post
I might could put a character together if it's still open
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10-04-2024, 04:01 AM | #52 | |
Join Date: Jun 2010
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Re: [Recruiting] GURPS play-by-post
Quote:
Magery adds to Ritual Magic and Book skills. A lot of Books are in many different Languages, but your current known Languages are fine. There are Books in English, for example. Preparing a place only takes time. The rules specify, if memory serves. A person with Amnesia would not know their own True Name, no. Just a +0, sadly. A +0 would take only time and basic drawing work. Getting +1 to +3 takes money, from about $100 to $500. Yup. Act fast.
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10-04-2024, 01:16 PM | #53 |
Join Date: Nov 2004
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Re: [Recruiting] GURPS play-by-post
Ok, looks like we still need one of muscle or magic, whichever TGLS doesn’t end up doing, yes? (I favor RPM as a magic system if I'm making us a witch)
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10-04-2024, 01:59 PM | #54 |
Join Date: Feb 2009
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Re: [Recruiting] GURPS play-by-post
Did you make a character for me?
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10-04-2024, 04:13 PM | #55 |
Join Date: Jun 2010
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Re: [Recruiting] GURPS play-by-post
No. I was not really sure if you wanted to join, and you didn’t give me a strong character concept to base something on.
I think we have a NPC Ally who’s a tough guy. One of the characters being created right now is a mage. One more of either is fine.
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10-04-2024, 04:18 PM | #56 |
Join Date: Feb 2009
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Re: [Recruiting] GURPS play-by-post
I responded to your question such as about concept and magic system so I thought it was good
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10-05-2024, 06:36 AM | #57 | |
Join Date: Jun 2010
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Re: [Recruiting] GURPS play-by-post
Quote:
Give me some time…
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10-05-2024, 11:58 AM | #58 | |
Join Date: Jan 2014
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Re: [Recruiting] GURPS play-by-post
OK, here's the final character sheet for Aleph, for your approval, in PDF and text formats.
Quote:
Magical Pendant: Resembles a scroll of with many tiny letters etched onto it.
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Oh boy, GURPS! That's where I'm a Viking! Last edited by TGLS; 10-05-2024 at 11:46 PM. Reason: Adjustments |
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10-05-2024, 02:32 PM | #59 |
Join Date: Nov 2004
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Re: [Recruiting] GURPS play-by-post
Sorry about the delay, and also if some of my numbers are off slightly; I can't find my basic book and did it from memory.
Name: Cascabel (150) (Lily Piper) Goals: Long-term: Revolution Medium term: find out what happened to her brother Short-term: get better at dealing with computers, mundanely and magically Primary Attributes: ST 10 [0]; DX 12 [40]; IQ 14 [80]; HT 10 [0] Secondary Attributes: Will 14 [0]; Fright Check 14 [0]; Per 14 [0]; Vision 14 [0]; Hearing 14 [0]; Taste & Smell 14 [0]; Touch 14 [0]; Basic Speed:5.5 [0]; Basic Move:5 [0] Point Pools: FP 10 / 10 [0]; HP 10 / 10 [0] Reactions: +1 among anarchist electronic music fans Conditional Modifiers: Advantages: Magery (Book) [10]; Reputation (semipopular DJ, communards, most of the time) [4] Disadvantages: One Eye [-15]; Secret: Mage [-10] Perk: Flashlight [1]* Quirks: Skills: Area Knowledge (Arcology) IQ-1 13 [1]; Artist (Graffiti) IQ-2 12 [2]; Dance DX -1 11 [2]; Ritual Magic (Chaos) IQ 14 [8]; Scrounging Per 14 [4] Streetwise IQ-1 13 [1]; Philosophy (Anarchism) IQ -1 13 [4]; Occultism IQ 14 [4]; Brawling DX 12 [2]; Symbol Drawing IQ 14 [4]; Electronics Operation (DJ) IQ-2 12 [2]; Guns (Pistol) DX 10** [2] Book Skills: Book of Chance [IQ] 14 [8] (probability rituals) Equipment: Portable mixing deck with small speakers ($2k), day clothes, backpack full of club wear and makeup, Glock 17 ($600), laptop, red&black spraypaint, assorted bits and bobs with ritual significance or that look cool. *In her missing eye's socket; this is a real thing people have done **One Eye |
10-06-2024, 12:23 AM | #60 | |
Join Date: Jun 2010
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Re: [Recruiting] GURPS play-by-post
Quote:
Not completely finished, but a good foundation. Player decides; Callsign Disadvantages (definitely need these to be legal for play) Quirks Skill choices Gear Goals === ST 11 [10]; DX 12 [40]; IQ 11 [20]; HT 12 [20]. Damage 1d-1/1d+1; BL 24 lbs.; HP 11 [0]; Will 11 [0]; Per 11 [0]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]. Combat Reflexes [15] High Pain Threshold [10] Language (English) [0] CF: Western [0] Perks: Off-Hand Weapon Training (Pistol) [1]; Cheaper Gear (Guns) [1]. Skills: Computer Operation (E) IQ [1]-11; Driving (Motorcycle) (A) DX [2]-12; Stealth (A) DX [4]-13. Either Brawling (E) DX+1 [2]-13 or Karate (H) DX-1 [2]-11. Either Judo (H) DX-1 [2]-11 or Wrestling (A) DX [2]-12. Armoury (Small Arms) (IQ/A) [2]-11; Fast-Draw (Ammo) (DX/E) [2]-14; Fast-Draw (Pistol) (DX/E) [2]-14; Guns (Pistol) (DX/E) [8]-15; Holdout (IQ/A) [4]-12. Camouflage (IQ/E) [1]-11; Escape (DX/H) [4]-12; Lockpicking (IQ/A) [2]-11; Running (HT/A) [4]-13; Shadowing (IQ/A) [2]-11. Techniques: Dual-Weapon Attack (Pistol) at Guns (Pistol)-3 [2]; Retain Weapon (Pistol) at DX+2 [3]. [90] + [25] + [2] + [42] + [5] = 164 === Double check my work here, there might be mistakes. Combat Reflexes give +1 to Fast-Draw skill. If you want to add more skills, I suggest Body Language, First Aid, Gesture, Intimidation, Observation, Search, Tactics and Urban Survival. Other players, feel free to comment and suggest improvements.
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