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Old 01-05-2023, 01:14 AM   #61
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: The Return of the Character a Day Thread

Quote:
Originally Posted by David Johnston2 View Post
Body Power: Increased Density 3x -2 agility
Heightened Strength B +16
Willpower
Pet
Heightened Charisma A
Heightened Charisma A (reroll)
Willpower (reroll)
Heightened Endurance A +10
Did you roll a negative trait?
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Old 01-05-2023, 01:47 AM   #62
David Johnston2
 
Join Date: Dec 2007
Default Re: The Return of the Character a Day Thread

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Originally Posted by whswhs View Post
Did you roll a negative trait?
I forgot to, actually. Correcting that, I roll Phobia/Psychosis
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Old 01-05-2023, 11:46 PM   #63
David Johnston2
 
Join Date: Dec 2007
Default Re: The Return of the Character a Day Thread

Drop Willpower, Pet, Phobia/Psychosis

American Woman

Strength: 31
Endurance: 24
Agility: 15
Intelligence: 09
Charisma: 25

Body Power: Increased Density 3x -2 agility
Heightened Strength B +16
Heightened Charisma A +14
Heightened Endurance A +10

Female 390 lbs
Level 13: +4 Strength, +2 Endurance, +1 Intelligence, +3 Agility, +4 Charisma, 2 Inventing Attempts
Basic Hits: 8
Modified Hits: 92
Heal: 4
Damage Modifier: +1
Accuracy: +2
Reaction Modifier: 4
Carrying Capacity: 6,277
Basic Hand to Hand Damage: 2d8
Movement Rate 70
Power: 79
Invention: Gravity Belt: Adjustable. Reduces her weight down to a maximum of neutral buoyancy for up to 3 hours at a time.

California Girl's highly patriotic mentor
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Old 01-06-2023, 04:26 AM   #64
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: The Return of the Character a Day Thread

The writeup of American Woman illustrates a point I've always disliked in V&V: It gives inventing points to every character, regardless of Intelligence. It just doesn't seem right to suppose that a character with Intelligence 9 can invent much of anything, let alone inventing a device that alters the effects of gravity, which seems to call for a radical breakthrough in physics.

In her case it does make sense to let go of Willpower, but I tend to like Willpower A as a trait, not for its obvious effects, but because, if you look at the combat table, you see that it substantially reduces the chance of being hit in hand to hand combat—which includes gunshots! The base chance drops from 5 to 0; weapons bonuses to hit will raise that slightly, but there's a good deal of protective effect.
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Old 01-06-2023, 05:37 PM   #65
David Johnston2
 
Join Date: Dec 2007
Default Re: The Return of the Character a Day Thread

Quote:
Originally Posted by whswhs View Post
The writeup of American Woman illustrates a point I've always disliked in V&V: It gives inventing points to every character, regardless of Intelligence. It just doesn't seem right to suppose that a character with Intelligence 9 can invent much of anything, let alone inventing a device that alters the effects of gravity, which seems to call for a radical breakthrough in physics.
My rationalization is that someone else actually built the thing and she just used her inventing point to figure out how to work the controls.
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Old 01-07-2023, 01:06 AM   #66
David Johnston2
 
Join Date: Dec 2007
Default Amaranth

Forcefield Item
Invulnerability Item 24
Telepathy Item
Heightened Agility B +22
Regeneration Item
Weakness Detection
Weakness Detection (reroll)
Heightened Defense -4 to be hit
Willpower +3 Intelligence
Speed Bonus +70
Special Requirement

Drop Telepathy Item

Amaranth
Strength: 15
Endurance: 16
Agility: 37
Intelligence: 12
Charisma: 13
Forcefield Item (Bracers) Range 32 PR 1 to do hand to hand damage at range. PR 1/2 damage damage absorbed when used to trap or protect.
Invulnerability Item (Costume) 24
Heightened Agility B +22
Regeneration Item: Ankh
Weakness Detection +4 to hit
Weakness Detection (reroll)
Heightened Defense -4 to be hit
Willpower B +3 Intelligence
Speed Bonus +70
Special Requirement: Must kneel and meditate in the light of of the full moon while wearing regalia and in a shrine built to precise specifications. Otherwise items lose power until next full moon.
Female 160 lbs
Level 6: +2 Strength, +2 Endurance, +1 Agility, +1 Charisma, Inventing Attempt
Basic Hits: 4
Modified Hits: 42
Healing: 1.6
Damage Modifier: +5
Accuracy: +6
Reaction Mod: 1
Carrying Capacity: 398 lbs
Basic Hand to Hand damage: 1d6
Movement: 138
Power: 70

Honestly the most formidable character I have yet generated randomly. She's virtually indestructible even though she doesn't use her forcefield powers to defend herself because that costs too much power.
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Old 01-08-2023, 12:59 AM   #67
David Johnston2
 
Join Date: Dec 2007
Default Re: The Return of the Character a Day Thread

Weather Control
Willpower A
Magical Spells:
Psionics
Heightened Charisma B +15
Heightened Intelligence B +7
Heightened Intelligence B 17

Weakness Reduced Endurance -8

Drop Psionics, Heightened Charisma.Reduced Endurance.

Reduced Endurance is such a hideous disadvantage, that I don't think I can imagine keeping except in combination with Heightened Endurance.

Zephyrus

Strength: 09
Endurance: 13
Agility: 12
Intelligence: 35
Charisma: 13
Weather Control
Willpower A
Magical Spells:
Flight 77 miles per hour
Airy Messenger: Summons a spirit of the air who can seek out anyone the caster knows, flying to them at Mach 1, repeat a message and bring the response back. Can be blocked by air-tight enclosures, forcefields, and basic occult countermeasures like pentagrams and circles of salt. Power cost 10
Telekinesis: 450 lbs carrying capacity
Summon lightning element: Treat as Illusion B
Heightened Intelligence B +7
Heightened Intelligence B 17
Male 150 lbs
Level 10 +3 Strength, +1 Endurance, +1 Agility +3 Intelligence, +4 Charisma, 3 Inventing Attempts
Basic Hits: 3
Modified Hits: 10
Damage Modifier: +6
Accuracy: +1
Reaction Mod: 1
Carrying Capacity: 152 lbs
Basic HTH damage: 1d3
Movement
Power: 69

Last edited by David Johnston2; 01-08-2023 at 01:39 AM.
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Old 01-08-2023, 10:47 PM   #68
David Johnston2
 
Join Date: Dec 2007
Default Re: The Return of the Character a Day Thread

Pet
Heightened Intelligence +16
Absorption Device
Invisibility Device
Teleportation Device
Heightened Expertise Group of Weapons
Heightened Charisma +8
Speed Bonus +20

Weakness: Phobia/Psychosis
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