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Old 01-10-2023, 05:03 PM   #1701
ericthered
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Default Re: DreadStormers [IC]

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Originally Posted by Hide View Post
She locks all of them but one person in the hydrogen cell. The people in the hydrogen cells are executed. Next, Pacifica orders her team to handcuff and muzzle up the remaining person (it will be the smallest/weakest person).

The Dread Stormer takes note of the guard that suggested the alternative and commends her idea.

Then the team makes a cautious traverse towards the comms.
Grab your bags and move on, ladies.
As Pacifica leaves the aphixiating cell behind, she notices one of her crew switch the air back on as they leave. (bare success on perception roll).



Pacifica makes it to the comms to find that between her and Hua, all of the rear of the ship except the living quarters have been swept.



Daymar is focusing on converted the enormous quantity of prisoners they have captured. This is a large amount of work, and he is the bottleneck.


Hua is gathering the forces and plans to take the living quarters of the aft third of the ship, and checking in with Daymar, when they get a report that a large "mob" of loyal crew armed mostly with improvised weapons is forming around deck 17-15 towards the bottleneck of the ship (block F).
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Old 01-10-2023, 09:24 PM   #1702
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Default Re: DreadStormers [IC]

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they get a report that a large "mob" of loyal crew armed mostly with improvised weapons is forming around deck 17-15 towards the bottleneck of the ship (block F).
"Here's my plan; I'll keep a couple pairs of guards back to sweep the remaining living quarters. The rest of the guards will head towards the 'mob' while I race ahead to confront the mob. Daymar should focus on the captured crew; we could need to go to battle very soon. Pacifica can proceed to face down the mob as she sees fit. Sound good?"
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Old 01-10-2023, 10:26 PM   #1703
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Default Re: DreadStormers [IC]

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As Pacifica leaves the aphixiating cell behind, she notices one of her crew switch the air back on as they leave. (bare success on perception roll).
Is this the same person that suggested not killing the captives in the first place? If so, Pacifica will have this person walk beside her.

Pacifica will flank (for reduced defenses) the traitor with a surprise attack (while also being aware of the rest of the crew):

To improve her odds at flanking, she will try tactics (7+1) 8 (using luck), she will wait at most until they walk ¼ their way to the comms.

Then she will use her displacement ability (14) 8 and her stealth skill (15) 13 to attack the vitals (18) 14 of her target.

This should deal 11 HP of injury on hit, a major wound to the vitals.


If this is a different crew than the one that suggested sparing the life of the enemies, she’ll get ready to attack her. But if Pacifica's actions end the combat and there aren't other crew involved (i.e., the person that let interrupted the asphyxia was the same crew) then she doubles back to the comms.

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Pacifica can proceed to face down the mob as she sees fit.
Exactly, what do you mean?
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Old 01-13-2023, 09:03 AM   #1704
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
[1233] 23-01-13 12:40:31 CET

Mental Surgery (as a job roll; Fanaticism)

3d6 <= 15
1 + 1 + 3 = 5 ... success

Done, and got a critical success, which bodes well for the conversion process.
This does bode well... but I still need PC action about the "mob" forming.
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Old 01-18-2023, 09:52 PM   #1705
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Default Re: DreadStormers [IC]

Upon reaching the comms Pacifica reports to her teammates. She tells them of her progress until the envoy’s arrival. She listens to their accounts, and asks Daymar:

How much time will it take you reaching this section?
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