07-23-2013, 06:13 PM | #11 |
Join Date: Jul 2005
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Re: Rule of 16 - What's the Point?
It is a very genre specific spell system that encourages skill levels ridiculous for any other kind of skill...
It is an interesting band aid... To make spell resistance more comparable to active defenses it might be better to get rid of the contested defense and instead make resistance rolls successful if the roll is equal to or less than the resisting attribute... Then allow "deceptive casting" to overcome obscenely high resisting attributes with -2 spell roll equating to a -1 to resisting attribute.
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07-23-2013, 06:15 PM | #12 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rule of 16 - What's the Point?
Quote:
Example: Flesh to Stone 25 versus HT 12: Roll 16 versus 12 Flesh to Stone 25 versus HT 17: Roll 17 versus 17 Last edited by sir_pudding; 07-23-2013 at 07:14 PM. Reason: d'oh! |
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07-23-2013, 06:30 PM | #13 | |
Join Date: Jul 2005
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Re: Rule of 16 - What's the Point?
Quote:
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07-23-2013, 06:32 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rule of 16 - What's the Point?
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07-23-2013, 06:41 PM | #15 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rule of 16 - What's the Point?
Quote:
The rule of 16 is to some degree a 3rd edition artifact, where mental skills could be raised at 2p/level. |
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07-23-2013, 06:49 PM | #16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rule of 16 - What's the Point?
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07-23-2013, 06:53 PM | #17 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Rule of 16 - What's the Point?
Extreme scores doesn't apply to quick contests at all, it's for regular contests. You want the Rule of 16 box on page B349.
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07-23-2013, 06:56 PM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Rule of 16 - What's the Point?
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07-23-2013, 08:11 PM | #19 | |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: Rule of 16 - What's the Point?
Quote:
For example above: Flesh to Stone 25 vs. HT 12: (divide with 2 round up) 13 vs. 6. Flesh to Stone 25 vs. HT 17: 13 vs 9. Sleeping: 24 vs. HT 15 8 vs. 5. Both divided with 3. Sleeping: 24 vs. HT 14 12 vs. 7. This does not LOWER critical success or failure for the spell user. So a spell user with x spell at level 24 and is rolling against 12 would get a critical success at 5 or 6. Same if he would roll a 17 and the active spell level would be 17+ regardless if he is rolling vs 12 17 would be a failure not critical failure. The Spell caster is not failing his spell rather the subject or target is resisting the spell.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" Last edited by Hannes665; 07-23-2013 at 08:17 PM. |
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07-23-2013, 09:57 PM | #20 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Rule of 16 - What's the Point?
I'd really rather the "Rule of 16" be more like the "Rule of +6."
Quote:
What's it worth? Like, +10%?
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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