07-04-2010, 01:14 PM | #41 |
Join Date: Jan 2008
|
Re: [RULES] Rule of 16!
Well, the development is so:
He dropped himself from my life for a few months after he started on a tangent to accuse me of being an unfair GM who insists on starting fights over rules he wants to change. No gaming is better than bad gaming, particularly when good gaming is to be had soon enough with other people. So in short - I will probably work with the vanilla Rule of 16, or use Kuroshima's impressive table for more mage heavy settings, where high effective skill levels are common and crushing forces exist. Thanks all for the help and input. |
07-04-2010, 04:22 PM | #42 |
Join Date: Nov 2009
Location: GMT-5
|
Re: [RULES] Rule of 16!
|
07-04-2010, 04:24 PM | #43 | |
Join Date: Nov 2009
Location: GMT-5
|
Re: [RULES] Rule of 16!
Quote:
|
|
07-05-2010, 11:16 PM | #44 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: [RULES] Rule of 16!
How do they read the rules without a copy?
|
07-05-2010, 11:34 PM | #45 |
Join Date: Nov 2009
Location: GMT-5
|
Re: [RULES] Rule of 16!
Either they don't and the game goes on because they don't need to read them for the game to go on. Or they say, "Hey GM, can I take a look at your copy."
When I played AD&D, the GM was the only person in the room with the to-hit tables and we played for years. None of the player even bothered to ask to look at them. They didn't know their opponent's AC anyway. If I were to implement Kuroshima's rule in my GURPS campaign (which is what we're talking about), I am sure I would never find myself saying, "Uh-Oh, Jim didn't bring his copy of Kuroshima's matrix like everybody else. I guess he can't play." |
07-05-2010, 11:41 PM | #46 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: [RULES] Rule of 16!
Quote:
|
|
07-05-2010, 11:57 PM | #47 | |
Join Date: Nov 2009
Location: GMT-5
|
Re: [RULES] Rule of 16!
Quote:
More copies is great, but not ultimately necessary. As for AC, we're starting to get a bit off topic. I'll just say that one may have a general idea of an NPC's AC. But there is no conclusive test that a PC can do (considering that it could change from moment to moment and be effected by any number of factors). Bringing it back on topic, it's generally even harder to judge someones resistance to something that the Rule of 16 would apply to than to guess AC. I suppose in GURPS, one could devise a Detect (Resistance Level) advantage, but that would hardly be the norm. Either way, the player doesn't need to own or even see the table nor does the player need to know an opponent's AC or resistance level for the game to go on. |
|
Tags |
rule of 16 |
Thread Tools | |
Display Modes | |
|
|