07-03-2010, 06:23 PM | #35 | |
Join Date: Sep 2004
Location: Torino, Italy
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Re: [RULES] Rule of 16!
Quote:
Rule of 16 is not a big deal to me, but let's admit that: - Resistible spells kind of suck (because of distance penalties, and the fact that you often risk to waste your turn, pay your energy, and accomplish nothing; with a parried attack, you at least force your opponent to use his defences) - Wizards with their spells at level 30 are very rare. Even with 300-400 points, most wizard will have 20 as their base level, and a couple of favorite spells at 25 (and they'll pay lots of points for it) that common. IMHO Rule of 16 could have been dropped without a great impact of GURPS 4e. The "Rule of 17+" perks are kind of a way to do so...
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