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Old 07-20-2014, 01:20 PM   #1
Anders
 
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Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Has anyone done any Melee Weapon Talents?

First of all, there's nothing banning weapon talents. Yes, they may be unrealistic, but they're not inherently unbalanced. So, that out of the way*.

I'm playing around with a Conan campaign, so 'unrealistic' really isn't a problem. The problem is finding a suitable grouping; I feel that a Talent should contain at least three skills or it isn't really a Talent. I also would prefer to have any overlaps.

Melee weapons are divided into groups (p.B208), and the only really suitable is swords - Broadsword, Knife, Shortsword, Two-Handed Sword (Force Sword and Jitte/Sai don't really fit the setting). That's four.

The other groups really have to be grouped. I can imagine Flails and Impact Weapon or Flails and Whips but not both. What do you think?

If I go with Flails+Whips I can combine Impact Weapons and Pole Weapons - polearms and two-handed axe/mace are pretty close. Maybe, maybe not

Fencing weapons don't really suit the campaign. Unarmed combat skills can probably be grouped into one Talent.

And what reaction bonuses or special benefits would such talents bring?

*or derailing the thread before it has started.
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