Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-19-2013, 11:07 AM   #1
atuin
 
Join Date: May 2005
Default Melee combat failed success rolls.

Hello guys,

One thing that's been bothering me about melee combat in GURPS is the two success rolls necessary in order to hit: A success roll to hit by the attacker, and a defense roll from the defender. According to the rules, if the attacker doesn't pass the to-hit roll, then he misses. But what does this mean in "real life"? Does it mean that the attacker swings or thrusts his weapon aimlessly, and it just passes over the defender's head, or body, or whatever? Seems odd that someone standing a yard or less away would miss 50% of the time out of clumsiness. Or perhaps it just means that the blow was so bad the attacker didn't have to worry about making a huge effort to protect himself (ie: spending the effort to make a defense roll)?

Does anyone have a different take on this? Note that I am only talking about melee combat. Ranged combat works fine with this method.

Thanks in advance.
atuin is offline   Reply With Quote
Old 02-19-2013, 11:16 AM   #2
The Wrathchild
 
The Wrathchild's Avatar
 
Join Date: Aug 2004
Location: A nice, warm rock with an excellent view of the Damned
Default Re: Melee combat failed success rolls.

IIRC it is also thought to include those blows that do not connect solidly, even if they are on target. edit - actually, no - see Kromm further below.

Also, remember that this is the chance while retaining the ability to defend. It's easy enough to hit if you All-Out (Determined), or in the case of using the Martial Arts, using Telegraphic Strikes.

The interpretation would often be that what unskilled brawlers are really doing IRL is trade All-Out Attacks, with 90% chance of hitting, roughly. Using the MA rules this might be seen as Telegraphic Committed Attacks.

Retaining defence is more complicated as much more body stuff needs to be coordinated.
__________________
The Wrathchild

Last edited by The Wrathchild; 02-19-2013 at 10:41 PM.
The Wrathchild is offline   Reply With Quote
Old 02-19-2013, 11:17 AM   #3
zoncxs
 
zoncxs's Avatar
 
Join Date: Oct 2010
Location: earth....I think.
Default Re: Melee combat failed success rolls.

all of the above, a failed "to hit" roll can mean anything the GM or player wants, miss judged the distance and came up short, hesitated, swung wide, etc.

you see it happen A LOT in real life, just look at most MMA fights or street fights.
zoncxs is offline   Reply With Quote
Old 02-19-2013, 11:19 AM   #4
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Melee combat failed success rolls.

Quote:
Originally Posted by atuin View Post
One thing that's been bothering me about melee combat in GURPS is the two success rolls necessary in order to hit: A success roll to hit by the attacker, and a defense roll from the defender. According to the rules, if the attacker doesn't pass the to-hit roll, then he misses. But what does this mean in "real life"? Does it mean that the attacker swings or thrusts his weapon aimlessly, and it just passes over the defender's head, or body, or whatever? Seems odd that someone standing a yard or less away would miss 50% of the time out of clumsiness. Or perhaps it just means that the blow was so bad the attacker didn't have to worry about making a huge effort to protect himself (ie: spending the effort to make a defense roll)?
To start with, let's look at an untrained person rolling straight DX and defending only with Dodge. DX is 10; Dodge is 8.

Now, what's going on with that roll is that they are trying to hit the other person, but they are also trying not to be hit! So they're being a little cautious, not throwing themselves wholly into the attack. They could easily fall short as a result. If they went for an all-out attack, they would get +4 to hit, 14 or less, and would hit about 90% of the time—but they also would have no defense; they would have left themselves open to the other person's attack.

There are also the Telegraphic Attack rules. You could say you've lowered your chance to hit by NOT telegraphing your attack. . . .

Bill Stoddard
whswhs is offline   Reply With Quote
Old 02-19-2013, 11:30 AM   #5
gilbertocarlos
 
gilbertocarlos's Avatar
 
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: Melee combat failed success rolls.

Also means attacks that you couldn't find an opening and simply aren't made. Most untrained people don't attack every second in a combat.
gilbertocarlos is offline   Reply With Quote
Old 02-19-2013, 11:36 AM   #6
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Melee combat failed success rolls.

Quote:
Originally Posted by gilbertocarlos View Post
Also means attacks that you couldn't find an opening and simply aren't made. Most untrained people don't attack every second in a combat.
Or even trained people. A missed deceptive attack could just be a failed fake, and the master doesn't bother to follow it up.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 02-19-2013, 11:58 AM   #7
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Melee combat failed success rolls.

Quote:
Originally Posted by gilbertocarlos View Post

Also means attacks that you couldn't find an opening and simply aren't made.
Mostly this. You failed at your roll to capitalize on an opening and/or seize the initiative, so you stood there doing nothing but defending. You can fix this by increasing your aggression (All-Out Attack (Determined) for +4, at the cost of giving your enemy an opening), falling back on textbook attacks when there's no opening (Telegraphic Attack for +4, at the price of attacking directly into your enemy's strongest defense), or learning to fight better (improve your skill, at the cost of many hours spent in the dojo, gym, kwoon, or whatever).

Missed attack rolls aren't blows that hit with insufficient force. Too many things in GURPS (Melee spells, Contact Agents, etc.) rely on a mere touch for that to be a good ruling. Blows that connect weakly are things like successful attack rolls met by unarmed parries that prevent all damage*, and successful attack rolls met by failed defense rolls where the ensuing damage roll fails to penetrate DR.



* It's safe to assume that in an unarmed fight, not all punches and kicks stopped by unarmed parries are warded off or blocked. Most are the blows you see sport fighters landing by the dozen in a match. A skilled fighter rolls with (not Roll with Blow – the realistic version), turns from, or otherwise minimizes the damage of these; his efforts count as a GURPS parry. These cases do result in contact under the rules.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Old 02-19-2013, 12:28 PM   #8
JP42
 
Join Date: Dec 2012
Default Re: Melee combat failed success rolls.

There are alternate rules in a Pyramid (number escapes me at the moment) for calling a miss by 1 a graze (perhaps causing one point of damage, or some other calculation) or a miss by 1 or 2 a hesitation - you don't even swing, don't take the shot, don't waste the ammo, etc.
JP42 is offline   Reply With Quote
Old 02-19-2013, 12:32 PM   #9
jacobmuller
 
jacobmuller's Avatar
 
Join Date: Feb 2006
Location: Not in your time zone:D
Default Re: Melee combat failed success rolls.

I like this:
How come I know when I don’t have to defend?
It's important not to imagine that the defender is standing still and only reacting to a direct and successful attack. This creates a bizarre scene where you know the attack is going to miss and just stand there, and the attacker is whacking at the air beside you in an utterly inept manner.
Just because an attack "missed" doesn't mean you aren't defending. It just means the attack was clumsy enough that any sort of defending was minor and required so little effort that it didn't consume your active defence. It only counts as an active defence if the attack was successful and therefore took enough effort to deplete your defences.
Missing, in the chaos of battle, often means that you failed to anticipate your opponent’s movements and adjust to them, and ended up attacking somewhere he wasn't, grazing his shield or putting your attack where it could be easily and effortlessly deflected. In practice the enemy is moving about (dodging), hiding behind his shield (blocking) and trying to brush aside your attacks (parrying) the whole time.

I like to hang on to quotes but somehow always manage to lose who from:(
__________________
"Sanity is a bourgeois meme." Exegeek
PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/
It's all in the reflexes
jacobmuller is offline   Reply With Quote
Old 02-19-2013, 12:35 PM   #10
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Melee combat failed success rolls.

Quote:
Originally Posted by jacobmuller View Post
Missing, in the chaos of battle, often means that you failed to anticipate your opponent’s movements and adjust to them, and ended up attacking somewhere he wasn't, grazing his shield or putting your attack where it could be easily and effortlessly deflected. In practice the enemy is moving about (dodging), hiding behind his shield (blocking) and trying to brush aside your attacks (parrying) the whole time.
jumping around like that is part of the attack maneuver. If you don't do this its called an all out attack, and when attacking doing something stupid and reckless like that you can telegraphic attack them for a pretty good chance at a hit.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Reply

Tags
gurps, melee combat

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.