11-11-2012, 02:34 AM | #1 |
Join Date: Jul 2012
|
High Hp
Question here about High Hp and Injury rules. If you have, say, 30 HP, you are reeling and staggering at half-move and dodge when on 1/3 Hp, which means even with 10hp left (ie. what most people have as standard full health) you are in pretty bad shape. That seems odd to me. Anyone got any good house rules to deal with that, or does it not seem odd to other people?
Additional query: Basic set seems to allow ST some way over 20. Martial Arts seems to suggest some Martial Artists (eg. sumo wrestlers) can have 100% extra HP (rather than the usual 30%) which would put human max HP at 40+... sounds quite a lot... |
11-11-2012, 03:00 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: High Hp
The penalty to Move and Dodge is based on your relative damage level not the number of HP you have.
It does not strike me as odd that someone with a lot of HP takes more to disable but that they do not have to be at normal HP levle to have a visible and significant toll from such massive injury.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
11-11-2012, 03:07 AM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Re: High Hp
Don't think of it as how many HP the person has left. Think about how many HP they've lost. In the example, the HP 30 person has to lose 20 HP before he's reeling, where a normal person needs only lose 7 HP. That's the real difference. The high-HP person then has an even larger buffer (a 10-HP-wide one instead of a 3-HP-wide one) before he starts passing out. So at every stage of the process, he has a huge advantage.
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
11-11-2012, 03:25 AM | #4 |
Join Date: Jul 2012
|
Re: High Hp
Ok, thanks, that's helpful!
|
11-11-2012, 07:28 AM | #5 | |
Join Date: Sep 2004
Location: Here .
|
Re: High Hp
Quote:
The mouse has only 1 Hit Point and the man has 13 but because we are supposed to take this fight seriously {it's Narnia !} , we adjust the Damage and Hit Point scale by a multiple of 10 so the mouse has 10 Hit Points and the man 130 . The mouse is slowed if it loses 7 hits , but the man can keep going full tilt until releaved of 91 . See how silly that mouse killing athletic Human soldiers with a hat pin in Narnia was ? ;p Seriously though , it's just a matter of structural damage and loss of blood pressure . The St 30 character and St 10 character are both slowed when the same percentage of structural damage and/or reduction in blood pressure {the biggest killer of trauma victims} is reached . Just like it takes much more damage to slow down an aircraft carrier than a tugboat , but what will then sink the tugboat will hardly be noticed by the carrier .
__________________
7 out of 10 people like me , I'm not going to change for the other 3 ! |
|
11-11-2012, 08:00 AM | #6 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
|
Re: High Hp
Quote:
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
|
11-11-2012, 12:07 PM | #7 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: High Hp
Quote:
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
|
|