10-29-2012, 04:53 PM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Modelling Tone Deafness & Absolute Pitch?
Tone deafness
Absolute pitch I thought of doing these with Anti-Talent and / or Talent, but neither seemed to fit. I mean, Talent might work for absolute / perfect pitch (although I don't think Musical Ability cuts it), but I'm not sure a custom Anti-Talent works for tone deafness. It seemed to me like tone deafness was the hearing analogue of colour blindness, but that didn't take me anywhere. Thoughts?
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10-29-2012, 05:02 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Modelling Tone Deafness & Absolute Pitch?
Tone deafness would be an incompetence quirk. Absolute pitch is probably a perk.
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10-29-2012, 07:44 PM | #3 |
Join Date: Oct 2007
Location: Vermont
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Re: Modelling Tone Deafness & Absolute Pitch?
Tone Deafness would be more than 1 incompetence Quirk, though, you'd have to take it for every musical and singing ability. Not that it would necessarily make it worth more than 1 point.
RAW says, "The GM may disallow Incompetence if the skill would be irrelevant to a given character or is unlikely to play a role in the campaign" (Characters 164). Since this is almost always the case with musical skills, I'd bundle them all into a single Quirk: Tone Deaf (-1) Also called "Tin Ear" and Amusia. You are constitutionally incapable of distinguishing relative pitch. You receive a -4 on all skill roles against Connoisseur (Music), Musical Composition, Musical Instrument, and Singing. This doesn't affect your ability to hear inflection or intonation in speech, however, and the rest of your social skills are unaffected. Perfect Pitch (1) You can automatically identify and recreate specific musical notes. If you have a point in any Music related skill, you can, without a roll, identify a musical note that has been played by name. If you have a point in Singing, you can duplicate that note if it's inside your range. This gives a conditional +2 bonus to Connoisseur (Music) when the GM determines it would matter, and a conditional +2 to Singing when attempting to duplicate another persons performance. Most people with Perfect Pitch also have at least one level of Musical Ability Talent, often more.
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10-29-2012, 07:45 PM | #4 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Modelling Tone Deafness & Absolute Pitch?
Tone-Deafness could be a quirk that gives -4 to Musical Instrument (all except percussion) and Singing. It's similar to Incompetence, just (1) it's a little broader but (2) allows the person to still buy the skills.
Absolute Pitch is best represented with Musical Ability 1.
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10-29-2012, 07:58 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Modelling Tone Deafness & Absolute Pitch?
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10-29-2012, 08:05 PM | #6 | |
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Join Date: Oct 2004
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Re: Modelling Tone Deafness & Absolute Pitch?
Quote:
I can hear myself go off tune while singing, but that doesn't help at all.
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10-29-2012, 08:12 PM | #7 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Modelling Tone Deafness & Absolute Pitch?
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#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} Last edited by PK; 10-29-2012 at 09:04 PM. |
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10-29-2012, 08:23 PM | #8 | |
Join Date: Oct 2007
Location: Vermont
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Re: Modelling Tone Deafness & Absolute Pitch?
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My ongoing thread of GURPS versions of DC Comics characters. |
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10-29-2012, 09:02 PM | #9 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Modelling Tone Deafness & Absolute Pitch?
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Quote:
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10-29-2012, 09:05 PM | #10 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Modelling Tone Deafness & Absolute Pitch?
Oops, yeah, I see why -- long story. I just edited my post to copy over the relevant lines.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
Tags |
absolute pitch, anti-talent, perfect pitch, talent, tone deafness |
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