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Old 05-18-2012, 10:08 PM   #31
Flyndaran
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Default Re: Talents for MH:RPM Paths okay?

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Originally Posted by sir_pudding View Post
It will be in GURPS Ritual Path Magic, at least that's what Jason is saying.
Oh, ok. It's just going to have everything, isn't it?
Though basic magery adds to basic spells.
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Old 05-18-2012, 10:19 PM   #32
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Default Re: Talents for MH:RPM Paths okay?

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Originally Posted by Flyndaran View Post
Oh, ok. It's just going to have everything, isn't it?
Though basic magery adds to basic spells.
Well its going to be the first dedicated magic system out for quite some time.
We have had numerous magical supplements but not a new system in a long time.
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Old 05-18-2012, 10:21 PM   #33
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Default Re: Talents for MH:RPM Paths okay?

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Well its going to be the first dedicated magic system out for quite some time.
We have had numerous magical supplements but not a new system in a long time.
I really like this system. It would be nice to have clarification on greater vs. lesser on things like healing, etc.
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Old 05-19-2012, 02:40 AM   #34
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Default Re: Talents for MH:RPM Paths okay?

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I don't like rules that explicitly disallow valid character concepts, especially when they mimic real world possibilities.
Me neither.

I'm also not at all happy that GURPS needs a hard disadvantage limit. In a more thoroughly designed system, there'd be no need for such a thing.
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Old 05-19-2012, 02:42 AM   #35
Peter Knutsen
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Default Re: Talents for MH:RPM Paths okay?

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Oh, ok. It's just going to have everything, isn't it?
Though basic magery adds to basic spells.
Yes, Magery is a Power Talent, and it seems rather absurd that there isn't an official RAW Power Talent for RPM.
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Old 05-19-2012, 02:44 AM   #36
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Default Re: Talents for MH:RPM Paths okay?

Soon, though. I am not terribly disappointed with "not yet, but it is almost completely written."
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Old 05-19-2012, 02:46 AM   #37
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Default Re: Talents for MH:RPM Paths okay?

It seems like an intentional point sink to keep 400 point witches from overpowering other hunters. Which is fine for that setting specifically. But it causes problems for variants, especially lower point characters.
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Old 05-19-2012, 02:49 AM   #38
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Default Re: Talents for MH:RPM Paths okay?

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Originally Posted by Peter Knutsen View Post
Yes, Magery is a Power Talent, and it seems rather absurd that there isn't an official RAW Power Talent for RPM.
The version in GURPS Monster Hunters is specifically tied to that series. The more general version in GURPS Ritual Path Magic will have such a Talent. What's the problem?
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Old 05-19-2012, 02:57 AM   #39
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Default Re: Talents for MH:RPM Paths okay?

Wow wow

I hadn't really calculated the cost of being a RPM user until now. To have broad competency in RPM takes a LOT of points.
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Old 05-19-2012, 03:01 AM   #40
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Default Re: Talents for MH:RPM Paths okay?

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Wow wow

I hadn't really calculated the cost of being a RPM user until now. To have broad competency in RPM takes a LOT of points.
Adaptive and flexible (near-)godlike power is expensive, yes.
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