02-15-2013, 08:04 AM | #11 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Mnemotropins as a permanent Advantage?
I see 2 slightly different implementations of the Time Sheet mechanic.
a) A character has GM given CPs to spend (from adventuring, nothing to do with study), but is required to spend down time studying (or can gain time from on the job training) to learn new skills or improved existing ones. b) A character has no GM given CPs, but can spend down time studying, and that time spent is worth CPs towards the skill being studied. I see both as valid, and both benefit from the time reduction from Talents (etc) for learning skills. The possible Time Reduction has nothing to do with the CPs required to raise the Skills or where they come from! |
02-15-2013, 08:06 AM | #12 | |
Join Date: Aug 2007
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Re: Mnemotropins as a permanent Advantage?
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Fred Brackin |
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02-15-2013, 08:22 AM | #13 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Mnemotropins as a permanent Advantage?
Quote:
But off topic, as the OP has made it clear which interpretation he means and what he wants input on.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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02-15-2013, 08:35 AM | #14 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Mnemotropins as a permanent Advantage?
Quote:
You can’t hasten learning,.. Nothing specific on ETS, but I'd guess the same would be true for that Advantage. Perhaps a variant of Wild Talent, with Retention and Preparation Time Required, and perhaps Cosmic to allow you to use it to improve existing Skills rather than just gain new Skills? |
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02-15-2013, 08:38 AM | #15 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Mnemotropins as a permanent Advantage?
Talent all skills is 15 points per 10% time reduction, so that's the upper limit on cost.
Doubling would be -50% time or a hypothetical 5 levels for 75 points base. Only for time reduction seems severe, so if allowed, why not -80% cost for around 15 points?
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02-15-2013, 08:39 AM | #16 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Mnemotropins as a permanent Advantage?
I'd go with a version of "requires less sleep" that doesn't actually make you sleep less. In a game I'm running several PC's took this and made good time on a space ship journey lasting several months.
The "crocks", as you call them, are still there.
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02-15-2013, 08:41 AM | #17 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Mnemotropins as a permanent Advantage?
I prefer an "it costs what it costs" gaming mantra. We all have disagreements with R.A.W. This happens to be one of mine.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
02-15-2013, 08:48 AM | #18 |
Banned
Join Date: Aug 2004
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Re: Mnemotropins as a permanent Advantage?
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02-15-2013, 09:14 AM | #19 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Mnemotropins as a permanent Advantage?
I would assume so. All Super-Speed does is increase your 'out of combat' speed for mundane/repetitive tasks using the Speed/Range Table - you can technically achieve the same effect by buying LOTS of levels of unmodified ATR (as well as the other in-combat benefits, etc).
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02-15-2013, 01:01 PM | #20 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Mnemotropins as a permanent Advantage?
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Tags |
bio-tech, improvement through study, mnemotropins, talent, time use |
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