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Old 02-15-2013, 08:04 AM   #11
SCAR
 
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Default Re: Mnemotropins as a permanent Advantage?

I see 2 slightly different implementations of the Time Sheet mechanic.

a) A character has GM given CPs to spend (from adventuring, nothing to do with study), but is required to spend down time studying (or can gain time from on the job training) to learn new skills or improved existing ones.

b) A character has no GM given CPs, but can spend down time studying, and that time spent is worth CPs towards the skill being studied.

I see both as valid, and both benefit from the time reduction from Talents (etc) for learning skills.

The possible Time Reduction has nothing to do with the CPs required to raise the Skills or where they come from!
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Old 02-15-2013, 08:06 AM   #12
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Default Re: Mnemotropins as a permanent Advantage?

Quote:
Originally Posted by SCAR View Post
I see 2 slightly different implementations of the Time Sheet mechanic.

a) A character has GM given CPs to spend (from adventuring, nothing to do with study), but is required to spend down time studying (or can gain time from on the job training) to learn new skills or improved existing ones.

b) A character has no GM given CPs, but can spend down time studying, and that time spent is worth CPs towards the skill being studied.
a) is a House Rule. There is no RAW on time required to spend CPs.
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Old 02-15-2013, 08:22 AM   #13
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Default Re: Mnemotropins as a permanent Advantage?

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Originally Posted by Fred Brackin View Post
a) is a House Rule. There is no RAW on time required to spend CPs.
When not explicitly stated otherwise, it is sensible to assume real world rules. That is made more likely with Gurps' authors' tendency to avoid point crocks or penalizing certain character concepts.

But off topic, as the OP has made it clear which interpretation he means and what he wants input on.
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Old 02-15-2013, 08:35 AM   #14
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Default Re: Mnemotropins as a permanent Advantage?

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I think what he means is that time spent studying is worth double, so might that not just be some kind of suitably modified Enhanced Time Sense, or Altered Time Rate?
Powers, p42 - Super-Speed Special Enhancement for Altered Time Rate:
You can’t hasten learning,..

Nothing specific on ETS, but I'd guess the same would be true for that Advantage.

Perhaps a variant of Wild Talent, with Retention and Preparation Time Required, and perhaps Cosmic to allow you to use it to improve existing Skills rather than just gain new Skills?
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Old 02-15-2013, 08:38 AM   #15
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Default Re: Mnemotropins as a permanent Advantage?

Talent all skills is 15 points per 10% time reduction, so that's the upper limit on cost.
Doubling would be -50% time or a hypothetical 5 levels for 75 points base.
Only for time reduction seems severe, so if allowed, why not -80% cost for around 15 points?
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Old 02-15-2013, 08:39 AM   #16
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Default Re: Mnemotropins as a permanent Advantage?

I'd go with a version of "requires less sleep" that doesn't actually make you sleep less. In a game I'm running several PC's took this and made good time on a space ship journey lasting several months.

The "crocks", as you call them, are still there.
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Old 02-15-2013, 08:41 AM   #17
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Default Re: Mnemotropins as a permanent Advantage?

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I'd go with a version of "requires less sleep" that doesn't actually make you sleep less. In a game I'm running several PC's took this and made good time on a space ship journey lasting several months.

The "crocks", as you call them, are still there.
I prefer an "it costs what it costs" gaming mantra. We all have disagreements with R.A.W. This happens to be one of mine.
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Old 02-15-2013, 08:48 AM   #18
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Default Re: Mnemotropins as a permanent Advantage?

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Originally Posted by SCAR View Post
Powers, p42 - Super-Speed Special Enhancement for Altered Time Rate:
You can’t hasten learning,..
You can’t hasten learning with the Super-Speed Special Enhancement, does that mean you can't hasten learning with normal Altered Time Rate?
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Old 02-15-2013, 09:14 AM   #19
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Default Re: Mnemotropins as a permanent Advantage?

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You can’t hasten learning with the Super-Speed Special Enhancement, does that mean you can't hasten learning with normal Altered Time Rate?
I would assume so. All Super-Speed does is increase your 'out of combat' speed for mundane/repetitive tasks using the Speed/Range Table - you can technically achieve the same effect by buying LOTS of levels of unmodified ATR (as well as the other in-combat benefits, etc).
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Old 02-15-2013, 01:01 PM   #20
Peter Knutsen
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Default Re: Mnemotropins as a permanent Advantage?

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Originally Posted by vicky_molokh View Post
I'm talking about doubling points gained from hours studying/practising skills. I have no intent to double points from GM rewards. I'm sorry if that wasn't clear from the OP.
How does that affect character creation?
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