02-15-2013, 04:05 AM | #1 |
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Mnemotropins as a permanent Advantage?
Greetings, all!
This topic is brought to you by cross-pollination of Transhuman Space Nanodrugs and the Time Sheet tangent of the Talents thread. How would you build the effect of Mnemotropins as a permanent advantage - doubling the number of skill points gained through Study, On-The-Job Training etc.? (For everything, not just one talent group.) Note: THIS DOES NOT DOUBLE GM-AWARDED POINTS. Only the points from hours spent studying/practising skills (and skill-like advantages like Languages etc.). Thanks in advance! Last edited by vicky_molokh; 02-15-2013 at 06:46 AM. |
02-15-2013, 06:41 AM | #2 |
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Re: Mnemotropins as a permanent Advantage?
That sounds too much like resurrecting the point crock of eidetic memory from 3rd ed.
A point is a point is a metagame concept. Requiring less time spent studying to spend X points, ok. But multiplying points themselves... I'm not so sure.
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02-15-2013, 06:45 AM | #3 |
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Re: Mnemotropins as a permanent Advantage?
I'm talking about doubling points gained from hours studying/practising skills. I have no intent to double points from GM rewards. I'm sorry if that wasn't clear from the OP.
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02-15-2013, 06:49 AM | #4 |
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Re: Mnemotropins as a permanent Advantage?
That's still multiplying points. Why should, say, the laziness disadvantage not only be a playable disadvantage, but slowly make the character lower and lower of a point total compared to everyone else's characters?
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02-15-2013, 06:58 AM | #5 | |
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Re: Mnemotropins as a permanent Advantage?
Quote:
This is what Talents do. Or Laziness. Or use of mnemotropins as equipment (for a low cost of $100/week!). Or Post-Combat Shakes in a campaign with combats. |
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02-15-2013, 07:01 AM | #6 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Mnemotropins as a permanent Advantage?
I think what he means is that time spent studying is worth double, so might that not just be some kind of suitably modified Enhanced Time Sense, or Altered Time Rate?
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02-15-2013, 07:14 AM | #7 | |
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Re: Mnemotropins as a permanent Advantage?
Quote:
But as that's not what you want, I'll shut up about that. Time sheets are used extensively by only a small portion of gamers, so how useful your proposed advantage is will vary quite significantly. I imagine a "proper" actuarial analysis would involve estimating how many more points one will gain over the course of the character's "life". Those likely to play in year long campaigns would eventually rake it in.
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02-15-2013, 07:44 AM | #8 |
Join Date: Sep 2004
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Re: Mnemotropins as a permanent Advantage?
Actually, they reduce the time required to earn them when studying during downtime
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02-15-2013, 07:57 AM | #9 |
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Re: Mnemotropins as a permanent Advantage?
Ick. Point crock's are usually forbidden in 4th ed.
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02-15-2013, 08:04 AM | #10 |
Join Date: Aug 2007
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Re: Mnemotropins as a permanent Advantage?
<shrug> This one was introduced in 4e. Right in the middle of the Talent rules.
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bio-tech, improvement through study, mnemotropins, talent, time use |
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