05-20-2012, 08:13 AM | #51 | |
Join Date: Mar 2011
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Re: Talents for MH:RPM Paths okay?
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05-21-2012, 01:35 PM | #52 | |||||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Talents for MH:RPM Paths okay?
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Being a competent RPM caster does not cost a lot of points. See the thread Ritual Path Magic for low-power campaigns for an example of what a caster in the 100- to 150-point range can look like, and how useful he can be. Hell, in said thread, I even included a mini-build for a competent 50-point RPM caster!
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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05-23-2012, 02:39 AM | #53 |
Join Date: May 2011
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Re: Talents for MH:RPM Paths okay?
RPK, I didn't intend it as criticism, and I hope you didn't take it that way!
I was just astonished. I feel like I am a few months (or years?) late to the RPM party, but it is a really cool system. It is also new to me. It does make sense that it is costly in character points, relative to a spell list. It is far more flexible and potentially powerful. I was just thinking of it in those terms (an alternative to a spell list) at first. I wanted to substitute RPM for spells for Druids in DF, but have come to see that it amounts to a lot bigger change than I initially conceived. It has taken some time to wrap my head around RPM, but I am getting it. |
05-23-2012, 03:37 AM | #54 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Talents for MH:RPM Paths okay?
I certainly didn't take it as criticism! I just wanted to reply to give you that link, showing how RPM can be viable (if slower and requiring lots of preparation) at lower point levels.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
05-23-2012, 10:03 AM | #55 |
Join Date: May 2011
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Re: Talents for MH:RPM Paths okay?
Thank you! I've been following that thread.
I'll be using a downgraded version of Ritual Adept, with just the time reducing instruments, and some of my own Path Skills (actually, Paths suggested by Refplace from the forum) to keep my Druids focused firmly on nature. I like the idea of Druids who must prepare for delving in a sacred grove to make charms. I wanted to stay close to RPM so that my DF campaign can benefit from the supplement you're writing, but some tailoring seemed in order. I am having a little trouble getting GCA to work right with the caps on Paths, as discussed here. I think that changing the Magery related effects on RPM is what is causing the complications, but I am learning a lot about how to create a .gdf, at least. |
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ritual path magic, talent |
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