03-11-2023, 02:35 AM | #11 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Why is shock capped at −4 in 4e?
Well it's at least semi-official that shock penalties, etc. follow the same rule that healing and so on do - if you have 20+ HP any 'per HP' penalty is 'per full HP/10 points' instead. And what real Celestial Titan wouldn't have High Pain Threshold?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
03-11-2023, 03:15 AM | #12 | |
Join Date: Apr 2005
Location: France
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Re: Why is shock capped at −4 in 4e?
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Furthermore, a -4 is quitte huge. You drop from 12 (74.1% chance of succeeding) to 8 (25.9% chance of succeeding). In D&D, it would mean that the difficulty of your action would be improved by 10! Last edited by Gollum; 03-11-2023 at 04:33 AM. |
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03-11-2023, 03:18 AM | #13 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Why is shock capped at −4 in 4e?
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I can still remember lying on my back on said floor for a second or two thinking...**** that is going to hurt...and then the connection was made and boy did it.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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03-11-2023, 03:25 AM | #14 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Why is shock capped at −4 in 4e?
My most painful one would be burning my face (about 75% of it) with a flareup of a gasoline flame as a teenager.
That was incredibly painful and it didn't stop being really painful until I managed to get to sleep the night after (and I burned myself in the morning).
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
03-11-2023, 03:40 AM | #15 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Why is shock capped at −4 in 4e?
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...having the radiologist and 2 assistants 'manipulate' the broken arm to get the angles he wanted for the X-Rays (note the careful use of the plural). When he asked me if i could 'hold the arm in place at that angle', proud of having not screamed to this point I think I managed a 'Hell, no.' So the 2 assistants took my X-Rays with me holding the arm at the various angles. A long day but sadly not the worst day...definite top 5 though. Certainly the 'on topic' example of sudden major trauma where the event and the pain had a perceptible time lag tho.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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03-11-2023, 08:42 AM | #16 | |||||
Join Date: Jun 2018
Location: The Wired
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Re: Why is shock capped at −4 in 4e?
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For long time I've felt that GURPS has needed a mechanic for the momentary "soft stun" after being hit. Shock is partially sufficient for this purpose, but not totally. If it were uncapped, or even if it had a higher cap, like −10, it would be sufficient. Last edited by VIVIT; 03-11-2023 at 09:48 AM. |
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03-11-2023, 08:47 AM | #17 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Why is shock capped at −4 in 4e?
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Glad to have solved the issue for ya! (giggle)
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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03-11-2023, 09:42 AM | #18 | |
Join Date: Apr 2005
Location: France
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Re: Why is shock capped at −4 in 4e?
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If you want something harsher, there is an official answer: Partial injuries, in Martial Arts, page 136. Someone who is badly hurt gets a permanent penalty, depending on the severity of the wound and its location. It’s not a very huge penalty (-1 to -3 to DX and all related skills) and only occurs after 2 x HT seconds (which means not for that combat, but surely for the following ones) though … Now, don’t forget the rules about crippling injuries. They are important too. A serious injury (a bullet in one arm or one leg) will probably cripple your limb for the rest of the fight, and even more. |
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03-11-2023, 09:46 AM | #19 | |
Join Date: Jun 2018
Location: The Wired
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Re: Why is shock capped at −4 in 4e?
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I'm just curious why the rule was changed in 4e. |
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03-11-2023, 10:08 AM | #20 |
Join Date: Apr 2005
Location: France
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Re: Why is shock capped at −4 in 4e?
I suppose that authors considered that shock doesn’t represent actual injury but only the burst of pain caused by it. And compared to major distractions, for instance (-3 or more), a penalty higher than -4 would seem too high.
Pain hinders, of course, but when you are in immediate danger of dying (fight to the death), it doesn’t automatically prevent everyone to do anything. A too huge penalty (-9 in the average for a common bullet: 2d+2 pi) would. Last edited by Gollum; 03-11-2023 at 10:18 AM. |
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