03-21-2023, 05:56 PM | #11 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Modifying the GURPS Magic system for a Magic School game
(grins) Yeah, stuff like that. Yeah, sure, the kid can drop an ember on that classmate that bugs him ... if he's willing to pay the price for it. I can easily see the following dialogue:
Apprentice A: "Oh, gosh, you're not going to cast that on him, are you? You know casting that always gives you a nosebleed!" Apprentice B (grimly snarling): "It's worth it."
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. |
03-22-2023, 11:23 PM | #12 |
Join Date: Aug 2021
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Re: Modifying the GURPS Magic system for a Magic School game
Moving forward, this becomes more speculative.
I'm considering redoing most combat Regular(malediction-style) spells wholesale below into a new type I call Orthodox spells. Orthodox spells should
War College
Last edited by girllich; 03-23-2023 at 10:24 AM. |
03-23-2023, 06:58 PM | #13 |
Join Date: Aug 2021
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Re: Modifying the GURPS Magic system for a Magic School game
I just got GPT-4, and it suggested some GREAT spells
I wonder what the IQ/VH should do? Create a proper, permanent basilisk? |
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