12-05-2020, 09:58 AM | #121 |
Join Date: Oct 2020
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Re: Ideas for Yrth
Yrth remains my favourite fantasy setting because of:
1) Religions are just that. 2) Not subject to stupid tropes like Plant College restricted to Druids. 5) Just as in real world, messy politics with no clear good guys. What i don't like. 1) Far too few people and too long distances between locations) 2) Known world shaped and sized like US J) weird lack of languages. However. Based on personal experience, more widespread gunpowder is not The Answer. Last edited by Dencat; 12-05-2020 at 10:19 AM. Reason: Posted someting here supposed to go elsewhere, so had to write someting. |
12-05-2020, 01:30 PM | #122 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
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Basically, you're blending the paranoid fears of the 19th-century nobility into a pseudo-Medieval setting. Watch The Strange Door, The Black Castle and Jamaica Inn for violent corrupt nobles driven by paranoia and fear. Yes, all of those films are post Medieval, but the criminality and violence combined with a wounded sense of privilege give you the kind of horror setting I'm suggesting.
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12-05-2020, 01:41 PM | #123 | ||
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
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Hey, I want an "Age of Sail" to address the second one. And for the third, rules about local dialects and "patrois" should handle that.
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12-05-2020, 03:36 PM | #124 |
Join Date: Feb 2005
Location: Panama
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Re: Ideas for Yrth
I think No. 1 is to hide dragons and other magical mysteries in the seams, overtly.
Banestorm must appeal to those looking for politics and society, and to those looking for adventures like Symbad and Arthurian legends, at least. I think it is part of the fantasy of the setting. |
12-06-2020, 09:54 AM | #125 |
Join Date: Aug 2004
Location: U.K.
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Re: Ideas for Yrth
So the bloody peasants were being repressed, and people could come and see the violence inherent in the system?
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12-06-2020, 10:01 AM | #126 | |
Join Date: Aug 2004
Location: U.K.
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Re: Ideas for Yrth
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And we think of a city as a place full of cops. To the medieval mind, it was a place full of masterless men accustomed to telling royal power where to go.
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12-06-2020, 02:07 PM | #127 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
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12-06-2020, 02:10 PM | #128 |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for Yrth
It less that the peasants have a hard life than a general atmosphere of paranoia. Those who see themselves as privileged can be very nasty when you threaten their privileges.
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12-06-2020, 05:41 PM | #129 | ||
Join Date: Aug 2004
Location: U.K.
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Re: Ideas for Yrth
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12-07-2020, 03:06 PM | #130 |
Join Date: Sep 2004
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Re: Ideas for Yrth
So, something I thought about, was perhaps trying an "Yrth 2.0" thing, starting with a fresh, perhaps randomly generated worldmap, and redoing the Banestorm setting on it, with a "remix" of nations. Like, perhaps adding an independent Jewish kingdom here, a Chinese Empire there (giving this world's Megalos an equally powerful rival), and maybe a serpent-folk empire down in this southern continent.
I might try this in a new thread. |
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