07-13-2010, 10:10 PM | #11 |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: Mage Blade
If you limit your Magery to 4 levels like other Talents do, you could include the Blade´s Skill in as part of the Magery Talent.
So a Mage with Magery 3 would get +3 to his skill using the blade. So in a max Magery 4 game I would grant the user skill bonus equal to his Magery level and Dmg some thing like this. Magery 0 +2 Magery 1 1d (2) Magery 2 +1d+2 (3) Magery 3 +2d (5) Magery 4 +2d+2 (10) Cost 3 FP to activate and 1 FP to maintain per min. I would base damage on basic Thrusting Broadsword for easy game purpose, claiming that the energy is "solid" and the Mage is powering it thru his skill and talent. So a Magery 0 Mage would do Sw +4 total while a Mage with Magery 4 would do Sw +2d+2 (10) and with +4 in skill thus granting him extra +2 to parry with raised skill.
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
07-13-2010, 10:23 PM | #12 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Mage Blade
Making the blade "solid" is something I like. I envisioned the blade as being an embodiment of the mage's talent. I think that helps to make it a little more balanced by not having the Force Sword benefit of damaging anything you parry with it.
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07-13-2010, 11:34 PM | #13 |
Join Date: Mar 2007
Location: Anywhere but home
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Re: Mage Blade
Cool idea.
What about charging FP for every attack, or every time the blade does damage? The latter would even allow you to keep the damaging parry. It would almost be a curse as well, since you could easily knock yourself out in an effort to lay waste to thine enemies. |
07-14-2010, 04:17 PM | #14 | |
Join Date: Sep 2007
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Re: Mage Blade
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07-14-2010, 04:24 PM | #15 |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Mage Blade
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07-31-2010, 09:45 PM | #16 |
Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Re: Mage Blade
anyone got any good ideas for constructing these bad boys in a non Star Wars setting?
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08-01-2010, 07:57 PM | #17 | |||
Join Date: Jul 2007
Location: One Mile Up
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Re: Mage Blade
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I'm pretty sure that's what we're all talking about here. |
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08-01-2010, 09:57 PM | #18 | |
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Mage Blade
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Travis Foster |
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08-01-2010, 11:20 PM | #19 | |||
Join Date: Nov 2008
Location: Pennsylvania
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Re: Mage Blade
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From my first post: "I am contemplating the idea of removing the burn damage from the base damage and having mages who are associated with a specific college of magic having mage blades with different effects. A fire college mage would deal burn damage; an earth college mage might cause extra knockback; etc; etc." The idea of having different mage blades be different depending upon the style/school of magic is something I really like. I'm still playing around with a bunch of different concepts for Mage Blades, but I haven't looked at the idea in a little while because it has been put on the back burner while I work on stuff for the campaign I am currently running. When I get some free time, I'll probably go back and play around with some of the concepts again. Until then, feel free to take the idea and run with it. Part of the reason I posted the concept here was to get different takes on it. Quote:
One of the things I like about the idea in general is that it showcases an element which is generally associated with one type of story (Sci Fi) and allows it (with some tweaks) to be used in other types of stories and campaigns. Sometimes, when people are looking for inspiration for their games - I include myself in this statement, they get stuck looking for inspiration in only sources which match the genre of their game. I like looking at different ways of doing things because it opens my eyes wider to what I'm capable of creating with the system. I briefly ran a space game a while back; I didn't have a handle on the ship combat rules yet, so I just used the vehicle stats from the Basic Set. Sports cars were refluffed into small, but fast ships; a van was presented as a cargo ship; etc. |
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08-02-2010, 12:41 AM | #20 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Mage Blade
That's not what I'm saying at all; I'm saying I'd keep big honkin' damage on it but charge points instead of money if money doesn't get anybody else the same sort of attacks in-setting.
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fantasy, ideas to share, weapons |
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