09-28-2022, 11:43 PM | #1 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Power fueled by disadvantage control rating
After listening to a thumbnail description of Vampire: the Masquerade 5e's Hunger mechanic, i was wondering if there's a way to do something similar in GURPS. My initial thought is to have a power where activation either modifies the control roll target number of a disadvantage, or triggers a control roll. Any thoughts?
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09-28-2022, 11:46 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power fueled by disadvantage control rating
Quote:
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09-29-2022, 10:45 AM | #3 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Power fueled by disadvantage control rating
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For lowering the control number you could use temporary disadvantage priced for the difference between the cost of the advantage with the higher number and the lower number. For example: Uncontrollable Appetite (CR 12) [-15] Extra Strength 2 (temporary disadvantage uncontrollable appetite CR 6 -15%) [17] The above might even be RAW.
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09-29-2022, 03:50 PM | #4 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power fueled by disadvantage control rating
Quote:
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09-29-2022, 04:06 PM | #5 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Power fueled by disadvantage control rating
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I like this, other forms of Temp Disad and either Backlash or Aftermath as limitations plus powered by Energy Reserve for this kind of thing. Corruption for some longer term effects.
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09-29-2022, 07:16 PM | #7 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power fueled by disadvantage control rating
Another limitation - "Only When Berserk" is in GURPS Power-Ups 8: Limitations (p. 16) and could be used as a model: Maybe -10% for most advantages with a self-control roll or -20% for stuff that is as bad as Berserk.
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