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Old 05-04-2022, 07:44 PM   #12
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Environmental Talents

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Originally Posted by Steve Plambeck View Post
Those were just sample numbers off the top of my head to illustrate the model -- a whole heck of a lot more thought would have to go into any actual numbers. Probably a lower baseline number, and higher bonuses for talents would both be needed to bring results in line with the balances we're already used to. Also to consider is that this kind of thing would undermine the DX attribute considerable, turning it into a dump stat outside of combat hit rolls, and my gut says that might well be undesirable.
Would attributes contribute modifiers at all? If not, but they were to continue being used as prerequisites for talents, stats would have value but would be less apt to unbalance the game as they reached higher levels.
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