11-22-2011, 01:51 PM | #11 |
Join Date: Sep 2004
Location: Canada
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Re: Only While Injured
The obvious breakpoints I can eyeball from here:
I might buy into -5% per each one of those breakpoints as the general limitation. I'm skeptical about higher values, and I'd be quite concerned about anything over -10%/level
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11-22-2011, 02:00 PM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: Only While Injured
Compare Trigger: Injury, Powers page 106.
Trigger powers one use for one minute for each injury. -15% The Trigger requires you to take at least 1 HP of injury for each use or minute of the advantage. This is different from Costs HP, as the limitation itself provides the mechanism to "injure" yourself, whereas the Trigger can be defeated by restraints, paralysis, etc. But the Trigger and Costs HP are clearly related. An "Only while injured" limitation would allow you to use the advantage as many times as you wished until you healed. It might take 4 points of injury to take you to 1/3 HPs lost, but for most people that's worth at least a day of usage, probably two or even more if you're not resting and healing, not just a minute. That's at least 1440 times as much usage, if not more.
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11-22-2011, 02:45 PM | #13 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Only While Injured
Oh and it shouldn't stack with "Emergencies only."
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11-22-2011, 02:57 PM | #14 | |
Join Date: Apr 2010
Location: Land of the Britons
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Re: Only While Injured
Quote:
Of cause, 1/3 HP loss and to an extent even 1/2 HP loss isn't really that much of concern, you've suffered no actual penalties from being that low on HP yet. As such I'd agree that -5% for 1/3 loss and -10% for 1/2 loss makes sense and anything more is milking it. Past that point I can see more noteworthy limitation values, if something only comes into effect (and only remains in effect) when you get to your first Death Check at -1 * HP then the chances are you're not in much shape to make too much use of it (what with reduced Move, Dodge and a roll every turn you do anything just to stay concious) -50% seems quite fair by this point, even -75% wouldn't be stretching it IMO (subject to GM approval due to obvious abuse issues).
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11-22-2011, 06:28 PM | #15 | |||
Banned
Join Date: Apr 2008
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Re: Only While Injured
Quote:
Characters sez: "Multiply the limitation value by 1.5 if the Trigger is illegal, addictive, or otherwise dangerous." Powers sez: "... a desperate hero can nearly always find a way to wound himself, this Trigger is Very Common . . . and since injury is by definition dangerous, the limitation is worth -15%." I sez: The variations of dangerous in Characters appear to invoke the concept of risk. You might get caught, you could become addicted. Injury on the other hand is not danger, it is harm. Harm and danger are different -- harm flows from danger, is a result (probabilistically) of danger, and so is not the same as it. It's like GURPs Damage and Injury. Damage is dangerous, it could produce Injury. Quote:
Quote:
Last edited by Figleaf23; 11-22-2011 at 06:36 PM. |
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11-23-2011, 06:55 AM | #16 | |
Join Date: Apr 2010
Location: Land of the Britons
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Re: Only While Injured
Quote:
I'm sure I could think up more, but I think I've illustrated how it an be befitting and a logical prerequisite to a number of setups.
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...like a monkey with a wrench. |
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11-23-2011, 11:40 AM | #17 |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Only While Injured
Don't forget Alternate Form with only under 0 HP, Reciprocal Rest and No reciprcal damage (with an optional mximum duration) for anime-esque second winds. I have used it in the past, and it works beautifully, thouh I used -40% accessibility as per Powers.
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11-23-2011, 12:27 PM | #18 | ||
Join Date: Aug 2004
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Re: Only While Injured
Quote:
Quote:
Maybe (using your chart) the value should scale up faster according to the severity required by the limitation. |
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11-23-2011, 12:29 PM | #19 | |
Join Date: Aug 2004
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Re: Only While Injured
Quote:
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11-23-2011, 12:56 PM | #20 |
Banned
Join Date: Apr 2008
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Re: Only While Injured
Thanks muchly!
Now I see why I didn't know where to find it -- it's priced even worse than Costs Fatigue, and I'd never take it. Last edited by Figleaf23; 11-23-2011 at 01:13 PM. |
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