03-15-2011, 12:07 AM | #51 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Help a n00b - Wielding dual weapons
Do include stopping the handle of the sled hammer, or just the head?
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03-15-2011, 12:19 AM | #52 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Help a n00b - Wielding dual weapons
Quote:
Look, I'm not saying that Mr Unarmed isn't a well-executed concept who (as the poster wrote) also got lucky. But he's fighting another character, presumably built on similar points, with a massive weapon that actually "hit" him and forced him to parry a swung attack. And he used a retreatingcross-parry, which is used to absorb the full force of the blow and MUST be at a distance because he didn't slip sideways or into CC. It's not just that he won a fight. Anyone can do that. But the statistics Sabaron presented broke down as follows: Win:Loss ratio W&S 1.2 2H 1.19 Dual Weapon 0.5 Unarmed wins 1.6 So not only was it effective, it was THE MOST effective when not fighting same-style. By a lot. Just struck me as odd, given Harsh Realism was in use.
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03-15-2011, 12:32 AM | #53 |
Join Date: Feb 2008
Location: The Athens of America
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Re: Help a n00b - Wielding dual weapons
Am I missing the location of the character sheets?
It is kind of hard to analyze the effectiveness of the combat builds without the ability to see the full build... Just wondering.
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03-15-2011, 01:43 AM | #54 |
Join Date: Jul 2008
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Re: Help a n00b - Wielding dual weapons
On the basis of 8 fights, with an observation of fantastic luck on the part of an unarmed fighter. Doesn't seem particularly significant...
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03-15-2011, 10:19 AM | #55 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Help a n00b - Wielding dual weapons
Quote:
Look, I'd expect luck to be a factor in saying "unarmed beats armed 50% of the time!" I'd not expect luck to be a factor in fighting unarmed giving you the best odds of winning over all other combat types. I'm actually surprised at how much resistance I'm seeing here to the basic point: fighters go armed for a reason, and if even with the "Harsh Realism" rules turned on, we're seeing results like this, well, a re-tuning of the assumptions for realistic games might be in order. "REALLY Harsh Realism for Unarmed Fighters" as an Alternate GURPS Pyramid article, for example. And the people like Sabaron and Trachmyr who do repeated arena style combats are invaluable for this sort of tuning.
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03-15-2011, 10:46 AM | #56 |
Join Date: Nov 2006
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Re: Help a n00b - Wielding dual weapons
You would of course block the arm of the armed guy - Not that that is as easy as GURPS depicts in reality.
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03-15-2011, 10:49 AM | #57 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Help a n00b - Wielding dual weapons
Please stop misrepresenting non-shield defenses in GURPS as blocks. Most of them are meant to model parries - sideways displacement of the offensive weapon, sometimes indirectly.
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03-15-2011, 10:50 AM | #58 |
Join Date: Sep 2004
Location: Canada
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Re: Help a n00b - Wielding dual weapons
I think what this actually shows is that, as periodically comes up on the forums here, the default rules about heavy weapons and unarmed parries (and the related rules about the effective weight of unarmed attacks) are aimed at fast play results but produce rather wobbly results in extreme situations like this.
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03-15-2011, 10:54 AM | #59 |
Join Date: Nov 2006
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Re: Help a n00b - Wielding dual weapons
Please stop misrepresenting words written in plain English language as GURPS specific termini technici.
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03-15-2011, 12:29 PM | #60 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Help a n00b - Wielding dual weapons
Do remember one thing that GURPS Martial Arts says, though:
Not every parry involves contact [but a parry without contact can't] set up an Arm Lock, Judo Throw, or other grappling technique on your turn. You must use a hand and make contact to do that.In effect, there are really two options for unarmed fighters who parry:
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