03-23-2010, 12:44 AM | #11 |
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Re: Attribute Substition (Tactics based on Perception)
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03-23-2010, 12:44 AM | #12 |
Join Date: Aug 2004
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Re: Attribute Substition (Tactics based on Perception)
DX-based Mind Block ("I snatch the telepathic waves out of the air before they can read my mind"), though ST-based Physics isn't bad, either.
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03-23-2010, 01:47 PM | #13 |
Join Date: Oct 2005
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Re: Attribute Substition (Tactics based on Perception)
As regards the Per based Tactics, I'd allow it. It would be especially appropriate for a swashbuckler or flashy martial arts campaign, for the kind of character who can walk into a room and see how the bannister, the chandalier, the tapestries, and so on all could be used in the upcoming fight.
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03-23-2010, 02:03 PM | #14 | |
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Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Attribute Substition (Tactics based on Perception)
Quote:
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03-23-2010, 05:20 PM | #15 |
Join Date: Oct 2007
Location: Richmond, California, USA
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Re: Attribute Substition (Tactics based on Perception)
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03-23-2010, 09:53 PM | #16 |
Join Date: Aug 2004
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Re: Attribute Substition (Tactics based on Perception)
FWIW, afer first reading the Basic Set, I spent some number of months misremembering that Tactics was normally Perception based.
I'd say it can be nicely realistic for certain cases, like recognizing certain battlefield formations and actions on the fly, or identifying good cover locations in the heat of battle. |
03-23-2010, 09:59 PM | #17 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Attribute Substition (Tactics based on Perception)
Quote:
it is great for Skills like Climbing where ST and DX based would represent different methodologies. |
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03-23-2010, 10:58 PM | #18 |
Join Date: Oct 2007
Location: Richmond, California, USA
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Re: Attribute Substition (Tactics based on Perception)
That is exactly right, and a good possible example.
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03-24-2010, 12:12 PM | #19 |
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Re: Attribute Substition (Tactics based on Perception)
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Tags |
attribute substitution, perks, tactics |
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