05-10-2007, 11:56 AM | #31 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Munchkins ahead ! ! !
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Having DX+20 with a sword won't help you much if you're shot by an arrow, don't know Parry Missile Weapons, and have only DX in Shield. Or if you roll an 18, break or drop your sword, and are forced to wrestle. In a long-running campaign, this stuff happens often enough to make the other abilities worth having. In a munchie arena, though, you can hope that it won't matter.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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05-10-2007, 12:06 PM | #32 | |
Join Date: Sep 2004
Location: Canada
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Re: Munchkins ahead ! ! !
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05-10-2007, 12:10 PM | #33 |
Join Date: Jul 2005
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Re: Munchkins ahead ! ! !
If we are going for social advantages...how about Cortez Napoleon Jull El'Maximus Ceasar the 2nd.
St10 Dx 10 Iq 10 Ht 10 Ally Group: 100 count (x12) x25pt guards (1pt) (All the Time x4) (48pts) Combat Reflexes 15 Talent: Talented Warlord +4 (20) Talent: Talented Field Commander +4 (20) Code of Honor (Soldiers) (-10) Fanaticism: Whatever Empire He Works For (-15) Odius Personal Habit: Declaring War (-5) Reputation -4 (Merciless Conquerer, Lots of folks, Recognized All The Time) -10 Area Knowledge (Battlefield) 4 16 (+4 from field commander) Gesture 2 11 Inteligence Analysis 4 14 (+4 from Warlord) Intimidation 4 19 (+4 from Field Commander, +4 from Warlord) Leadership 4 19 (+4 from Field Commander, +4 from Warlord) Public Speaking 1 13 (+4 from Warlord) Tactics 8 15 (+4 from Field Commander) Shield 4 12 Shortsword 8 12 Soldier 4 20 (+4 from Field Commander, +4 from Warlord) Strategy 4 14 (+4 from Warlord) |
05-10-2007, 12:49 PM | #34 | |
Join Date: Jul 2006
Location: Capital City, Germany
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Re: Munchkins ahead ! ! !
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05-10-2007, 12:49 PM | #35 | |
Join Date: Jul 2006
Location: Capital City, Germany
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Re: Munchkins ahead ! ! !
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05-10-2007, 04:13 PM | #36 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Munchkins ahead ! ! !
I'm going for the ally one. Perfect Munchkin!
but you can't have the x4 all the time... NPCs only. The question did not specifiy PC or NPC so you could have it. Therefore you could have: 25% of starting points for 1pt have 10,000 (25pt guards) or 24pts, 15 or less = 72pts! Spend the rest of the points on a bit of wealth, charisma and leadership. Infact you could be Wat Tyler. |
05-11-2007, 12:39 AM | #37 | |
Join Date: Jul 2006
Location: Capital City, Germany
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Re: Munchkins ahead ! ! !
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05-11-2007, 05:43 AM | #38 | |
Join Date: Sep 2006
Location: Seattle, Washington, USA
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Re: Munchkins ahead ! ! !
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He only gets a -1 reaction for this? 8O
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05-11-2007, 06:02 AM | #39 | |
Join Date: Feb 2007
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Re: Munchkins ahead ! ! !
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Any chance we could see the character sheets for these guys? Im curious as to what a 700-800 point TL4 character looks like after having started from 100points |
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05-11-2007, 10:44 AM | #40 |
Join Date: Sep 2004
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Re: Munchkins ahead ! ! !
Does everybody remember to trade points for better equipment? In a 3e PBeM game, my barbarian has an extra fine quality axe (he thinks it's magical) as Signature Gear. And some spiffy armour is also pretty vital.
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