05-09-2007, 12:27 PM | #1 |
Join Date: Jul 2006
Location: Capital City, Germany
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Munchkins ahead ! ! !
How would you build the ultimative warrior?
The guidline: Creation: Base starting Points: 100CP Disadvatage Limit: -40CP (all negative-cost: sold-down attributes and secondary characteristics, disadvantages; also no single disad with a cost of more than -40CP is allowed) Quirk Limit: -5CP Basic Attributes / Secondary Characteristics: Attributes within human limits e.g. HP may vary by max +-30% of ST Skills: No magical or psionic skill, No mental or musical influence skills Base TL: 3 Base money: 1.000$ (Any form of "Wealth" and trading points for money is permitted. ALL of the money can be spend on "adventuring" gear.) Limitations: -NO mental, exotic, supernatural, and NO social traits at all. Which means no traits marked as social and nothing of Social Background (B22-25). (If I would just rule no "Allies" or no "Hight TL" I would feel like kicking the guys who used it and proved real munchkins! So I decided to take a more general approach.) -All traits must be within human limits. -Cinematic traits are allowed but must be combined with the most restrictive options Please put in a short description of the tactics (maneuvers) the character will most probably use. Fighting Place: -Round Arena 20hex diameter surrounded by a wall (no escape) -No obstacles, plain floor, normal light (no vision mod.), no wind -Nothing in the arena but what you carry in Combat regulations: -start at opposing sides (18hex apart) of the arena with weapon ready -one-on-one -Best 2 out of 3 to win a match to advance to next round -KO-system (the looser is out); opponents chosen by lot -All wounds healed between rounds Ruleset: -Tactical Combat -Turn Sequence by Speed Optional Rules: -Extra Effort in Combat (B357) -Changing Posture in Armor (B395) -Accumulated Wounds (B420) -No Dirty Tricks (405) (although this would be really munchkiny) -No cinematic combat rules (B417) except Dual-Weapon Attacks -No FP lost DURING battle I´m looking forward to your creativity. Last edited by LordHelmet; 05-17-2007 at 05:11 AM. |
05-09-2007, 01:34 PM | #2 |
Join Date: Apr 2005
Location: Seattle, WA
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Re: Munchkins ahead ! ! !
How are you defining 'ultimate'? Able to beat all comers in melee? What are the starting conditions? The environment? The ultimate melee fighter for the plains isn't worth nearly so much when the arena is 100 feet below the surface of the ocean.
Master Sword-guy doesn't do so well in a jungle contest against Ninja Stealth guy, but he wins in a featureless arena. I'd be interested in people's thoughts about the fighter build most likely to win (be the last one concious) in an arena battle, starting 4 hexes apart, with no light level penalties or other environmental weirdness. |
05-09-2007, 02:14 PM | #3 |
Join Date: Jul 2005
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Re: Munchkins ahead ! ! !
Grimlock
Atts 70 Ads 50 Disads -40 Quirks -5 St 17 (70) Dx 10 Iq 8 (-40) Ht 14 (40) Hp 17 Wi 8 Pe 8 Fa 14 Combat Reflexes (15) Destiny: Defeat All Challengers (15) High Pain Threshold (10) Unusual Background: Ultimate Warrior (10) Perfect Fabio Hair (1) Bloodlust (-15) Beserk (-15) Obsession: Defeat All Challengers (-10) Loves Flying Kites (-1) Doesn't trust women or children (-1) Poses (-1) "Whatcha gonna do when Grimlock runs wild on you!!!" (-1) Trademark Battlecry (-1) Axe/Maxe (Pick) 24 16 Last edited by LemmingLord; 05-09-2007 at 02:22 PM. |
05-09-2007, 02:20 PM | #4 | ||
Join Date: Jul 2006
Location: Capital City, Germany
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Re: Munchkins ahead ! ! !
Quote:
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05-09-2007, 02:43 PM | #5 | |
Join Date: Jul 2006
Location: Capital City, Germany
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Re: Munchkins ahead ! ! !
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05-09-2007, 03:31 PM | #6 | |
Join Date: Jul 2005
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Re: Munchkins ahead ! ! !
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05-09-2007, 03:38 PM | #7 | |
Join Date: Jun 2006
Location: Greenville, SC
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Re: Munchkins ahead ! ! !
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__________________
"Education is not the filling of a pail, but the lighting of a fire." -William Butler Yeats Cracked Dice Entertainment |
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05-09-2007, 03:58 PM | #8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Munchkins ahead ! ! !
Don't forget that disad limits in 4e include all negative-cost stuff: sold-down attributes and secondary characteristics, disadvantages, quirks, the whole nine yards. So it probably isn't kosher to take -40 in disads and reduce attributes. ;)
And Arm ST is explicitly Exotic . . . ;) ;)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-09-2007, 05:19 PM | #9 |
Join Date: Jul 2005
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Re: Munchkins ahead ! ! !
"Kromm Bring up good point."
"Grimlock Like Kromm." Grimlock Atts 20 Ads 55 Disads * Quirks -5 Skills 30 St 16 (60) Dx 10 Iq 7 (-60) Ht 12 (20) Hp 17 Wi 8 Pe 8 Fa 14 Fit (5) Combat Reflexes (15) Destiny: Defeat All Challengers (15) High Pain Threshold (10) Unusual Background: Ultimate Warrior (10) Perfect Fabio Hair (1) Loves Flying Kites (-1) "Grimlock Like Third Person Speaking!" (-1) Poses (-1) "What gonna do when Grimlock runs wild on you!!!" (-1) Trademark Battlecry "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaghhhh" (-1) Axe/Mace (Pick) 24 16 Brawling 4 12 Off Weapon Training (Axe/Mace-Pick) 2 14 (Just in case he loses the one arm/hand) |
05-09-2007, 05:25 PM | #10 |
Join Date: Apr 2005
Location: Seattle, WA
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Re: Munchkins ahead ! ! !
What are you getting for
Unusual Background: Ultimate Warrior (10)? |
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