07-06-2023, 12:15 PM | #21 | |
Join Date: Jan 2008
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Re: Selling loot (wealth advantage and time spent)
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There's an antisynergy in that multiple Wealthy characters in the same party have diminishing returns, but then that's true for multiple healers too. Last edited by sjmdw45; 07-06-2023 at 12:21 PM. |
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07-06-2023, 12:30 PM | #22 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Selling loot (wealth advantage and time spent)
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There's two methods of handling wealth that are both simple and fair:
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07-06-2023, 02:45 PM | #23 | |
Join Date: Jan 2008
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Re: Selling loot (wealth advantage and time spent)
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4. Let players worry about how they want to deal with it. How and when they choose to divvy up loot is none of the GM's business. The DFRPG method of handling Wealth works absolutely fine. I don't know what you mean by "the hybrid GURPS tries to use". P.S. I cannot enough emphasize how much fun Wealthy characters are. DFRPG has an excellent gear and equipment minigame. A healer "has" to go into the dungeon to keep people healthy, but a Wealthy elven bard who has to go into the dungeon because he's a bard gets to burn scrolls and potions like water while doing so because he's Wealthy. Last edited by sjmdw45; 07-06-2023 at 03:19 PM. |
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07-06-2023, 03:26 PM | #24 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Selling loot (wealth advantage and time spent)
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I am doubtful that another 20 CP in anything would have generated enough raw treasure to make a difference, since the PCs mostly cleared the dungeons and the stuff they missed were player decisions (like not searching the crushroom guts for metallic treasures or failing to inspect a false wall and missing a treasure room). And the CP for Wealth always comes out of the Advantages section of the template, not the Skills section, so it's the bard not having Terror or Telesend; or the wizard having Magery 4 instead of Magery 6. Having -2 on all spells compared to a differently optimized character is a little painful, but it's not the stark contrast of having Melee Weapon-18 while the guy next to you has Melee Weapon-23.
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07-06-2023, 04:36 PM | #25 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Selling loot (wealth advantage and time spent)
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Edit: You probably want a 125 point guy for this job just to afford wealth, so that's $400. So assuming the factor gets +60% returns on loot for you, you need a $667 haul to break even. Last edited by sir_pudding; 07-06-2023 at 04:41 PM. |
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07-06-2023, 06:10 PM | #26 | |
Join Date: Jun 2022
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Re: Selling loot (wealth advantage and time spent)
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Depending on how good (or lucky) the agent/factor is they can get them anywhere from 20-80% return on their goods, with an average of right around 60% (I give regular in town Hireling Agents Comfortable Wealth and Merchant skill 14 and have 'critical' failures to drop price by -40%, it's the risk of hiring someone to make you more money). |
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07-06-2023, 11:37 PM | #27 | ||||
Join Date: Jan 2022
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Re: Selling loot (wealth advantage and time spent)
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What I was getting at is that the line of "If I hadn't have made X character choice, we would have earned Y loot, so I deserve Z share" is a path to madness. We don't want to be in the business of measuring a class's DFRPG equivalent of NFL's Wins Above Replacement. Quote:
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07-06-2023, 11:47 PM | #28 | ||
Join Date: Jan 2022
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Re: Selling loot (wealth advantage and time spent)
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The players immediately start discussing who "has" to take wealth; which person the 15 point tax should be placed on. No concept that the loot distribution would be anything but equitable ever came up. If it had, it would have been dunked on immediately (if you take wealthy and want more treasure, i'll take wealthy too. we'll all take wealthy. antipattern). Wealthy is too good for someone to not have it which is a problem imo. |
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07-07-2023, 12:05 AM | #29 | |||
Join Date: Jan 2008
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Re: Selling loot (wealth advantage and time spent)
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Surely you're not arguing that someone who spends 20 points to get a 125-point crossbowman hireling ($400), five universal scrolls of Bless (5 x $400) so that everybody can be Blessed without penalizing the cleric's spellcasting, a dwarven whetstone ($500) to sharpen all the crossbow bolts and everyone else's weapons too, a weapon and light armor for himself ($900 or so), and an extra $1100 to up-armor the party frontliners or buy paut for the wizard or healing potions in case the cleric gets injured... surely you're not going to argue that those 20 points made him and the party weaker! Your whole argument appears to rest on the assumption that Wealth makes you a burden on the rest of the party, but that's just not the case. For example: Quote:
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Last edited by sjmdw45; 07-07-2023 at 12:40 AM. |
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07-07-2023, 02:52 AM | #30 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Selling loot (wealth advantage and time spent)
We found it simplest for the wizard to take a point or two of Merchant and haggle on the stuff that looks most worth it. But our party is small, and doesn't compete internally very much; we're more about the story than the loot.
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