04-27-2023, 09:57 PM | #21 |
Join Date: Dec 2017
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Re: Geese Stats
So the Alchemical Baroque setting has a vehicle that is a small raft treated with levitation salts pulled by a flock of geese. A player of mine saw the vehicle was unreliable and experimental and decided he wanted to play a test pilot set in that world. Basically, a clockpunk version of Tom Cruise in Top Gun.
Then we started talking about his geese, and it occurred to both of us that the stereotypical hot shot pilot has a lot of personality traits in common with a goose. Cocky, arrogant, aggressive, but fiercely loyal to his wingmen. So then the character evolved into a hot shot pilot who relates more to his geese than people and refuses to go anywhere without his flock. All this is to say that I think they qualify as allies, not dependents, because they pull his flying machine, so he gets a definite benefit from them. |
04-28-2023, 06:17 AM | #22 | |
Join Date: Sep 2019
Location: UK
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Re: Geese Stats
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Apparently, Basic Set also says "Ordinary trained animals are property purchased with cash, not advantages bought with points", but doesn't say why. Apparently, you can cut down the cost of Allies by also taking them as Dependents - a group of Dependents is worth twice the cost of one Dependent, so a flock of geese with less than 25% of the PC's point value each (-10 points), present most of the time (x3) and at the lowest level of Dependents (x0.5) would be worth -15 x2 = -30 points as Dependents, and you'd also take them as Allies. But, it seems like, in this case that might possibly be a point crock. Apparently, it's really difficult to make geese add up to more than 0 points, because of their low ST and IQ and other things - the template in Anon's Animal Album works out at around -97 points; if you say that these are specially bred working geese and give them ST 5 and IQ 4 instead of ST 4 and IQ 3, and add a bunch of stuff from this thread and the Goose-Fu thread too, there's still points to spare. So, it looks like, if you use the Basic Set rule of [1] for allies less than 25% of point total, and call it x3 for present most of the time, it would be [18] for 6-10 geese or [24] for 11-20 geese - and if you use the rule about [0.2] for allies less than 5% of point total, it's [4] or [5]. Maybe this point-crock-ness is why Basic Set says to buy mundane animals as equipment rather than Allies.
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
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04-28-2023, 10:25 AM | #23 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Geese Stats
An issue with Allies whose nature implies substantial limitations (such as any realistic animal) is what to do with the accumulating CP arising from the PCs progress.
This is especially acute for Allies low down in the "up to" 25% range since even if they start at 0 or negative, they will still progress at 25% of the PCs gains. Adding even [5] to a typical small animal without challenging realism is quite difficult. This makes it pretty important to use the new rules in Supers or DF for low-value allies. |
04-28-2023, 12:39 PM | #24 |
Join Date: Aug 2007
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Re: Geese Stats
Add simple, realistic Skills ad perhaps especially add bought up Techniques based on those skills. That might be the bsst way to represent "tricks" and training.
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Fred Brackin |
04-28-2023, 01:41 PM | #25 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Geese Stats
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04-28-2023, 04:49 PM | #26 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Geese Stats
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Geese can definitely have Intimidation skill. I've seen them use it.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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05-01-2023, 11:22 AM | #27 | |||
Join Date: Jun 2013
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Re: Geese Stats
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Also, if you reach the point where further points added to your Ally will break verisimilitude, start having the animal get things like Luck, Destiny (the "Impulse Buys" variant that gives Destiny Points), and similar - the animal has metagame Advantages that keep it alive (or make it more effective) due to dumb luck and similar.
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GURPS Overhaul |
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05-07-2023, 12:00 AM | #28 |
Join Date: Sep 2019
Location: UK
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Re: Geese Stats
Oops, possibly I forgot that Frequency of Appearance for Dependents means how often they're a nuisance, not how often they're there! :-D Possibly, a much lower Frequency of Appearance would make sense, then, making it less of a point crock as it would probably be less than the cost as Allies. (Although, it seems like, some level of Dependents would make sense - if you have a flock of geese, even trained ones, they're likely to be a nuisance some of the time... :-D )
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Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
05-08-2023, 06:03 PM | #29 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Geese Stats
Quote:
Last edited by sir_pudding; 05-08-2023 at 06:19 PM. |
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05-08-2023, 06:08 PM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Geese Stats
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Tags |
allies, dependents, goose, intimidation |
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